refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,8 +1,8 @@
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namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Where we are in the v1 scripted lifecycle. Drives which scripted frames the session pushes
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/// in response to inbound emits.
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/// Where we are in the v1 server-authored frame lifecycle. Drives which server-authored frames
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/// the session pushes in response to inbound emits.
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/// </summary>
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public enum BattleSessionPhase
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{
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