refactor(battle-node): clear residual scripted-bot prose from comments/docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:52:41 -04:00
parent ba18790156
commit ac78e809cd
10 changed files with 15 additions and 19 deletions

View File

@@ -3,7 +3,7 @@ namespace SVSim.BattleNode.Protocol;
/// <summary>
/// Marker for every type that can appear as <see cref="MsgEnvelope.Body"/>.
/// Implementers fall into two camps: typed records used on the outbound path
/// (one per scripted frame shape) and <see cref="RawBody"/> used on the inbound
/// (one per server-authored frame shape) and <see cref="RawBody"/> used on the inbound
/// path. The marker exists so the envelope can carry either without falling
/// back to <c>object</c>.
/// </summary>