refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@ namespace SVSim.BattleNode.Protocol;
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/// <summary>
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/// Marker for every type that can appear as <see cref="MsgEnvelope.Body"/>.
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/// Implementers fall into two camps: typed records used on the outbound path
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/// (one per scripted frame shape) and <see cref="RawBody"/> used on the inbound
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/// (one per server-authored frame shape) and <see cref="RawBody"/> used on the inbound
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/// path. The marker exists so the envelope can carry either without falling
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/// back to <c>object</c>.
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/// </summary>
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