refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// In-process implementation of <see cref="IMatchingBridge"/>. The HTTP-side
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/// matching queue calls <see cref="RegisterBattle"/> once it has decided "these two
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/// play each other" or "this viewer is solo (bot/scripted)."
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/// play each other" or "this viewer is solo (bot)."
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/// </summary>
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public sealed class MatchingBridge : IMatchingBridge
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{
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