refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,8 +1,8 @@
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namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// Per-battle player snapshot captured at do_matching time and replayed into the scripted
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/// lifecycle on WS connect. SVSim.BattleNode does not know how to build this — the HTTP-side
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/// Per-battle player snapshot captured at do_matching time and replayed into the
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/// server-authored frame lifecycle on WS connect. SVSim.BattleNode does not know how to build this — the HTTP-side
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/// per-mode controller is the source. Snapshot semantics: cosmetic changes between matching
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/// and WS connect have no effect on the in-battle render.
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/// </summary>
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