Stuff works
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@@ -2,11 +2,21 @@ using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// Wraps responses in the format the official game client expects, with a header section for additional data. Not for manual endpoint use, this wrapping is done automatically in a middleware.
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/// </summary>
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[MessagePackObject]
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public class DataWrapper<T>
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public class DataWrapper
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{
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[Key("data_headers")]
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public DataHeaders DataHeaders { get; set; }
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[Key("data")]
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public T Data { get; set; }
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/// <summary>
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/// Additional data about the request, response and user.
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/// </summary>
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[Key("data_headers")]
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public DataHeaders DataHeaders { get; set; } = new DataHeaders();
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/// <summary>
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/// The response data from the endpoint.
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/// </summary>
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[Key("data")]
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public object Data { get; set; } = new();
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}
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