feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 12:23:51 -04:00
parent 25e9ae9573
commit ac0886389a
5 changed files with 179 additions and 11 deletions

View File

@@ -1,17 +1,19 @@
using Wizard.BattleMgr;
namespace SVSim.BattleEngine.Rng
{
// The headless authoritative NETWORK battle mgr — the emitting twin of HeadlessBattleMgr. Emission
// lives on NetworkBattleManagerBase (NetworkBattleSender's ctor demands one), so the M13 emit read
// needs this subclass; HeadlessBattleMgr : SingleBattleMgr cannot reach the sender. RNG overrides are
// identical to HeadlessBattleMgr (the same BattleManagerBase virtuals + RandomSourceBridge), so the
// M14 rand-list emit reuses this mgr unchanged. M13's deterministic card never exercises a roll.
public sealed class HeadlessNetworkBattleMgr : NetworkBattleManagerBase
// lives on the NetworkBattleSender, and the *override that actually invokes it* (SendPlayCard ->
// NetworkSender.SendPlayCard) lives on NetworkStandardBattleMgr, NOT NetworkBattleManagerBase: the
// base SendPlayCard is an empty virtual no-op (NetworkBattleManagerBase.cs:598). NetworkStandardBattleMgr
// is the production standard-PvP mgr; its ctor also creates the NetworkSender (NetworkStandardBattleMgr.cs:92),
// so no manual sender wiring is needed here. Extending the base instead would resolve state but never
// emit (spec §7 risk 2a). RNG overrides are identical to HeadlessBattleMgr (the same BattleManagerBase
// virtuals + RandomSourceBridge), so the M14 rand-list emit reuses this mgr unchanged. M13's
// deterministic card never exercises a roll.
public sealed class HeadlessNetworkBattleMgr : NetworkStandardBattleMgr
{
private readonly IRandomSource _rng;
public HeadlessNetworkBattleMgr(IBattleMgrContentsCreator contentsCreator, IRandomSource rng = null)
public HeadlessNetworkBattleMgr(Wizard.BattleMgr.IBattleMgrContentsCreator contentsCreator, IRandomSource rng = null)
: base(contentsCreator)
{
_rng = rng ?? new SeededRandomSource(contentsCreator.RandomSeed);