feat(battle-engine M13): M3 spell emits PlayActions headless via OperateMgr -> NetworkBattleSender (O1 read = GO)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1,17 +1,19 @@
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using Wizard.BattleMgr;
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namespace SVSim.BattleEngine.Rng
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{
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// The headless authoritative NETWORK battle mgr — the emitting twin of HeadlessBattleMgr. Emission
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// lives on NetworkBattleManagerBase (NetworkBattleSender's ctor demands one), so the M13 emit read
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// needs this subclass; HeadlessBattleMgr : SingleBattleMgr cannot reach the sender. RNG overrides are
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// identical to HeadlessBattleMgr (the same BattleManagerBase virtuals + RandomSourceBridge), so the
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// M14 rand-list emit reuses this mgr unchanged. M13's deterministic card never exercises a roll.
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public sealed class HeadlessNetworkBattleMgr : NetworkBattleManagerBase
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// lives on the NetworkBattleSender, and the *override that actually invokes it* (SendPlayCard ->
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// NetworkSender.SendPlayCard) lives on NetworkStandardBattleMgr, NOT NetworkBattleManagerBase: the
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// base SendPlayCard is an empty virtual no-op (NetworkBattleManagerBase.cs:598). NetworkStandardBattleMgr
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// is the production standard-PvP mgr; its ctor also creates the NetworkSender (NetworkStandardBattleMgr.cs:92),
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// so no manual sender wiring is needed here. Extending the base instead would resolve state but never
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// emit (spec §7 risk 2a). RNG overrides are identical to HeadlessBattleMgr (the same BattleManagerBase
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// virtuals + RandomSourceBridge), so the M14 rand-list emit reuses this mgr unchanged. M13's
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// deterministic card never exercises a roll.
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public sealed class HeadlessNetworkBattleMgr : NetworkStandardBattleMgr
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{
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private readonly IRandomSource _rng;
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public HeadlessNetworkBattleMgr(IBattleMgrContentsCreator contentsCreator, IRandomSource rng = null)
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public HeadlessNetworkBattleMgr(Wizard.BattleMgr.IBattleMgrContentsCreator contentsCreator, IRandomSource rng = null)
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: base(contentsCreator)
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{
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_rng = rng ?? new SeededRandomSource(contentsCreator.RandomSeed);
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