feat(svc): ArenaTwoPickCardPoolService (rarity-weighted, class+neutral)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
142
SVSim.UnitTests/Services/ArenaTwoPickCardPoolServiceTests.cs
Normal file
142
SVSim.UnitTests/Services/ArenaTwoPickCardPoolServiceTests.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using NUnit.Framework;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.Database.Models.Config;
|
||||
using SVSim.Database.Services;
|
||||
using SVSim.EmulatedEntrypoint.Services;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Services;
|
||||
|
||||
public class ArenaTwoPickCardPoolServiceTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Seeds a fresh in-memory DB with cards. Each card tuple is
|
||||
/// (id, classId, setId, rarity, collectible).
|
||||
/// classId == 0 means neutral (Class navigation = null).
|
||||
/// </summary>
|
||||
private static async Task<SVSimDbContext> SeedCardsAsync(
|
||||
params (long id, int classId, int setId, Rarity rarity, bool collectible)[] cards)
|
||||
{
|
||||
var factory = new SVSimTestFactory();
|
||||
var scope = factory.Services.CreateScope();
|
||||
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
||||
await db.Database.EnsureCreatedAsync();
|
||||
|
||||
// Collect required class ids and ensure ClassEntry rows exist.
|
||||
var requiredClassIds = cards.Select(c => c.classId).Where(id => id != 0).Distinct().ToList();
|
||||
foreach (var cid in requiredClassIds)
|
||||
{
|
||||
if (!db.Classes.Any(c => c.Id == cid))
|
||||
db.Classes.Add(new ClassEntry { Id = cid, Name = $"Class{cid}" });
|
||||
}
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
// Load all needed classes into the context's Local cache so navigation assignments below work.
|
||||
await db.Classes.Where(c => requiredClassIds.Contains(c.Id)).LoadAsync();
|
||||
var classLookup = db.Classes.Local.ToDictionary(c => c.Id);
|
||||
|
||||
// Group cards by set and create CardSet entries with navigation.
|
||||
var bySet = cards.GroupBy(c => c.setId);
|
||||
foreach (var group in bySet)
|
||||
{
|
||||
var set = new ShadowverseCardSetEntry
|
||||
{
|
||||
Id = group.Key,
|
||||
Name = $"TestSet{group.Key}",
|
||||
IsInRotation = true,
|
||||
};
|
||||
foreach (var c in group)
|
||||
{
|
||||
var classEntry = c.classId == 0
|
||||
? null
|
||||
: classLookup[c.classId];
|
||||
set.Cards.Add(new ShadowverseCardEntry
|
||||
{
|
||||
Id = c.id,
|
||||
Name = $"Card{c.id}",
|
||||
Rarity = c.rarity,
|
||||
Class = classEntry,
|
||||
CollectionInfo = c.collectible
|
||||
? new CardCollectionInfo { CraftCost = 200, DustReward = 50 }
|
||||
: null,
|
||||
});
|
||||
}
|
||||
db.CardSets.Add(set);
|
||||
}
|
||||
await db.SaveChangesAsync();
|
||||
return db;
|
||||
}
|
||||
|
||||
private sealed class FakeRandom : IRandom
|
||||
{
|
||||
private readonly Queue<double> _doubles;
|
||||
private readonly Queue<int> _ints;
|
||||
public FakeRandom(IEnumerable<double> doubles, IEnumerable<int> ints)
|
||||
{ _doubles = new(doubles); _ints = new(ints); }
|
||||
public double NextDouble() => _doubles.Dequeue();
|
||||
public int Next(int maxExclusive) => _ints.Dequeue();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task GeneratePickSets_returns_two_pairs_with_monotonic_ids_and_correct_turn()
|
||||
{
|
||||
await using var db = await SeedCardsAsync(
|
||||
(100001010L, 1, 10015, Rarity.Bronze, true),
|
||||
(900001010L, 0, 10015, Rarity.Bronze, true));
|
||||
var config = new ArenaTwoPickConfig();
|
||||
var challenge = new ChallengeConfig { PoolCardSetIds = new() { 10015 } };
|
||||
var svc = new ArenaTwoPickCardPoolService(db, StubConfig(config, challenge));
|
||||
var rng = new FakeRandom(
|
||||
doubles: Enumerable.Repeat(0.99, 8),
|
||||
ints: Enumerable.Repeat(0, 8));
|
||||
|
||||
var pairs = svc.GeneratePickSetsForTurn(classId: 1, turn: 3, startingPairId: 42, rng);
|
||||
|
||||
Assert.That(pairs.Count, Is.EqualTo(2));
|
||||
Assert.That(pairs[0].Id, Is.EqualTo(42));
|
||||
Assert.That(pairs[1].Id, Is.EqualTo(43));
|
||||
Assert.That(pairs[0].Turn, Is.EqualTo(3));
|
||||
Assert.That(pairs[1].Turn, Is.EqualTo(3));
|
||||
Assert.That(pairs[0].SetNum, Is.EqualTo(1));
|
||||
Assert.That(pairs[1].SetNum, Is.EqualTo(2));
|
||||
Assert.That(pairs[0].IsSelected, Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task Empty_PoolCardSetIds_falls_back_to_RotationConfig_RotationCardSetIds()
|
||||
{
|
||||
await using var db = await SeedCardsAsync(
|
||||
(100001010L, 1, 10015, Rarity.Bronze, true));
|
||||
var config = new ArenaTwoPickConfig();
|
||||
var challenge = new ChallengeConfig { PoolCardSetIds = new() };
|
||||
var rotation = new RotationConfig { RotationCardSetIds = new() { 10015 } };
|
||||
var svc = new ArenaTwoPickCardPoolService(db, StubConfig(config, challenge, rotation));
|
||||
var rng = new FakeRandom(
|
||||
doubles: Enumerable.Repeat(0.99, 8),
|
||||
ints: Enumerable.Repeat(0, 8));
|
||||
|
||||
var pairs = svc.GeneratePickSetsForTurn(classId: 1, turn: 1, startingPairId: 1, rng);
|
||||
Assert.That(pairs.Count, Is.EqualTo(2));
|
||||
Assert.That(pairs[0].CardId1, Is.EqualTo(100001010L));
|
||||
}
|
||||
|
||||
private static IGameConfigService StubConfig(ArenaTwoPickConfig a, ChallengeConfig c, RotationConfig? r = null) =>
|
||||
new StubGameConfigService(a, c, r ?? new RotationConfig());
|
||||
|
||||
private sealed class StubGameConfigService : IGameConfigService
|
||||
{
|
||||
private readonly ArenaTwoPickConfig _a;
|
||||
private readonly ChallengeConfig _c;
|
||||
private readonly RotationConfig _r;
|
||||
public StubGameConfigService(ArenaTwoPickConfig a, ChallengeConfig c, RotationConfig r) { _a = a; _c = c; _r = r; }
|
||||
public T Get<T>() where T : class, new() =>
|
||||
typeof(T) == typeof(ArenaTwoPickConfig) ? (T)(object)_a :
|
||||
typeof(T) == typeof(ChallengeConfig) ? (T)(object)_c :
|
||||
typeof(T) == typeof(RotationConfig) ? (T)(object)_r :
|
||||
new T();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user