feat(battle-node): client-shaped handshake builders for the scripted bot
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -127,6 +127,37 @@ public static class ScriptedLifecycle
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IdxChangeSeed: ScriptedProfiles.ReadyIdxChangeSeed,
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Spin: ScriptedProfiles.ReadySpin));
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// --- Client-shaped emissions used by ScriptedBotParticipant so the session brokers
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// the bot through the same handshake arms as a human. Bodies for the parameterless
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// handshake frames are ignored by the session (it reads from.Context / phase); only
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// Swap's idxList is consumed (empty = keep the dealt hand).
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public static MsgEnvelope BuildClientInitNetwork() => ClientFrame(NetworkBattleUri.InitNetwork, EmitCategory.General);
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public static MsgEnvelope BuildClientInitBattle() => ClientFrame(NetworkBattleUri.InitBattle, EmitCategory.General);
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public static MsgEnvelope BuildClientLoaded() => ClientFrame(NetworkBattleUri.Loaded, EmitCategory.General);
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public static MsgEnvelope BuildClientSwap() =>
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new(NetworkBattleUri.Swap,
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ViewerId: FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Try: 0,
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Cat: EmitCategory.Battle,
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PubSeq: null,
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PlaySeq: null,
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Body: new RawBody(new Dictionary<string, object?> { ["idxList"] = new List<object?>() }));
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private static MsgEnvelope ClientFrame(NetworkBattleUri uri, EmitCategory cat) =>
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new(uri,
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ViewerId: FakeOpponentViewerId,
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Uuid: WireConstants.ServerUuid,
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Bid: null,
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Try: 0,
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Cat: cat,
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PubSeq: null,
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PlaySeq: null,
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Body: new ResultCodeOnlyBody());
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/// <summary>
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/// First half of the v1.1 scripted opponent turn cycle: pushed after the player's
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/// TurnEnd, transitions the client into "Opponent's turn…" state. Paired with
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