feat(battle-engine): CRI/Unity overload + generated base-ctor fixes (1586->1556)
CRI: CriAtomExPlayer.AttachFader, CriAtomCueSheet.acb, CriAtomExCategory static. Unity overload gaps (CS7036): Transform.Translate/Rotate(float,float), Vector4(3/2-arg) ctors, Vector3 instance Scale. Parameterless ctors for generated Vfx bases (ForecastIcon VfxBase/ShowChantCountVfx/EvolveVfx) whose derived stubs' implicit base() failed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -11,6 +11,8 @@ namespace UnityEngine
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{
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public static Vector4 zero => default;
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public static Vector4 one => new Vector4(1f, 1f, 1f, 1f);
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public Vector4(float x, float y, float z) { this.x = x; this.y = y; this.z = z; this.w = 0f; }
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public Vector4(float x, float y) { this.x = x; this.y = y; this.z = 0f; this.w = 0f; }
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}
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public partial class Transform
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@@ -18,6 +20,8 @@ namespace UnityEngine
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public bool hasChanged { get; set; }
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public Matrix4x4 localToWorldMatrix => default;
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public Matrix4x4 worldToLocalMatrix => default;
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public void Translate(float x, float y) { }
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public void Rotate(float x, float y) { }
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}
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public partial class LODGroup
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