feat(battle-engine): CRI/Unity overload + generated base-ctor fixes (1586->1556)

CRI: CriAtomExPlayer.AttachFader, CriAtomCueSheet.acb, CriAtomExCategory static.
Unity overload gaps (CS7036): Transform.Translate/Rotate(float,float), Vector4(3/2-arg)
ctors, Vector3 instance Scale. Parameterless ctors for generated Vfx bases (ForecastIcon
VfxBase/ShowChantCountVfx/EvolveVfx) whose derived stubs' implicit base() failed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:38:02 -04:00
parent 4be630bd09
commit a1c0c2d312
4 changed files with 27 additions and 1 deletions

View File

@@ -17,6 +17,14 @@ namespace CriWare
public void SetStartTime(long ms) { }
public void ResetFaderParameters() { }
public void Update(CriAtomExPlayback playback) { }
public void AttachFader() { }
}
public static class CriAtomExCategory
{
public static void Mute(string categoryName, bool mute) { }
public static void Pause(string categoryName, bool sw) { }
public static void SetVolume(string categoryName, float volume) { }
}
public struct CriAtomExPlayback
@@ -37,7 +45,7 @@ namespace CriWare
public struct CueInfo { public long length; }
}
public class CriAtomCueSheet { }
public class CriAtomCueSheet { public CriAtomExAcb acb => null; }
public class CriAtomSource : UnityEngine.MonoBehaviour
{