feat(match-context): add IMatchContextBuilder TK2 implementation

Assembles MatchContext from ArenaTwoPickRun + viewer cosmetics + config.
Per-mode interface — future modes (rank/free/open-room/...) add one method
each. DI scoped registration. Four tests cover happy path, no-run, incomplete
draft, default-loadout fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 12:40:26 -04:00
parent 89b3d23bde
commit a0fdb0f3c5
4 changed files with 242 additions and 0 deletions

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using SVSim.BattleNode.Bridge;
namespace SVSim.EmulatedEntrypoint.Services;
/// <summary>
/// Per-mode assembler for the battle-node <c>MatchContext</c>. Each multiplayer mode that
/// fronts a <c>do_matching</c> endpoint adds one method here that reads its mode-specific
/// state (TK2 run, current-deck pointer, open-room set_deck, ...) and produces a
/// <c>MatchContext</c> for the bridge.
/// </summary>
public interface IMatchContextBuilder
{
/// <summary>
/// Build a context from the viewer's active TK2 run + viewer cosmetics + config.
/// Throws <see cref="ArenaTwoPickException"/> on missing run / incomplete draft.
/// </summary>
Task<MatchContext> BuildForTwoPickAsync(long viewerId);
}