feat(match-context): add IMatchContextBuilder TK2 implementation

Assembles MatchContext from ArenaTwoPickRun + viewer cosmetics + config.
Per-mode interface — future modes (rank/free/open-room/...) add one method
each. DI scoped registration. Four tests cover happy path, no-run, incomplete
draft, default-loadout fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 12:40:26 -04:00
parent 89b3d23bde
commit a0fdb0f3c5
4 changed files with 242 additions and 0 deletions

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@@ -105,6 +105,7 @@ public class Program
builder.Services.AddScoped<IArenaTwoPickRunRepository, ArenaTwoPickRunRepository>();
builder.Services.AddScoped<IArenaTwoPickCardPoolService, ArenaTwoPickCardPoolService>();
builder.Services.AddScoped<IArenaTwoPickService, ArenaTwoPickService>();
builder.Services.AddScoped<IMatchContextBuilder, MatchContextBuilder>();
builder.Services.AddScoped<IStoryService, StoryService>();
builder.Services.AddScoped<IDeckListBuilder, DeckListBuilder>();
builder.Services.AddSingleton<IRandom, SystemRandom>();

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@@ -0,0 +1,18 @@
using SVSim.BattleNode.Bridge;
namespace SVSim.EmulatedEntrypoint.Services;
/// <summary>
/// Per-mode assembler for the battle-node <c>MatchContext</c>. Each multiplayer mode that
/// fronts a <c>do_matching</c> endpoint adds one method here that reads its mode-specific
/// state (TK2 run, current-deck pointer, open-room set_deck, ...) and produces a
/// <c>MatchContext</c> for the bridge.
/// </summary>
public interface IMatchContextBuilder
{
/// <summary>
/// Build a context from the viewer's active TK2 run + viewer cosmetics + config.
/// Throws <see cref="ArenaTwoPickException"/> on missing run / incomplete draft.
/// </summary>
Task<MatchContext> BuildForTwoPickAsync(long viewerId);
}

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@@ -0,0 +1,67 @@
using System.Text.Json;
using SVSim.BattleNode.Bridge;
using SVSim.Database.Models.Config;
using SVSim.Database.Repositories.Viewer;
using SVSim.Database.Services;
namespace SVSim.EmulatedEntrypoint.Services;
public class MatchContextBuilder : IMatchContextBuilder
{
private readonly IArenaTwoPickRunRepository _runs;
private readonly IViewerRepository _viewers;
private readonly IGameConfigService _config;
public MatchContextBuilder(
IArenaTwoPickRunRepository runs,
IViewerRepository viewers,
IGameConfigService config)
{
_runs = runs;
_viewers = viewers;
_config = config;
}
public async Task<MatchContext> BuildForTwoPickAsync(long viewerId)
{
var run = await _runs.GetByViewerIdAsync(viewerId)
?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
var deck = JsonSerializer.Deserialize<List<long>>(run.SelectedCardIdsJson) ?? new();
if (deck.Count < 30)
throw new ArenaTwoPickException("arena_two_pick_draft_incomplete");
var viewer = await _viewers.LoadForMatchContextAsync(viewerId)
?? throw new ArenaTwoPickException("arena_two_pick_no_active_run");
var challenge = _config.Get<ChallengeConfig>();
var defaults = _config.Get<DefaultLoadoutConfig>();
var emblemId = viewer.Info.SelectedEmblem.Id != 0
? viewer.Info.SelectedEmblem.Id.ToString()
: defaults.EmblemId.ToString();
var degreeId = viewer.Info.SelectedDegree.Id != 0
? viewer.Info.SelectedDegree.Id.ToString()
: defaults.DegreeId.ToString();
var charaId = run.LeaderSkinId != 0
? run.LeaderSkinId.ToString()
: run.ClassId.ToString();
return new MatchContext(
SelfDeckCardIds: deck,
ClassId: run.ClassId.ToString(),
CharaId: charaId,
// Hardcoded v1; see spec §Deferred plumbing.
CardMasterName: "card_master_node_10015",
CountryCode: viewer.Info.CountryCode ?? string.Empty,
UserName: viewer.DisplayName,
// TK2-specific cosmetic source; other modes will use the deck row's SleeveId.
SleeveId: challenge.TwoPickSleeveId.ToString(),
EmblemId: emblemId,
DegreeId: degreeId,
// Hardcoded v1; needs equipped-MyPageBackground lookup (see spec §Deferred).
FieldId: 43,
IsOfficial: viewer.Info.IsOfficial ? 1 : 0,
BattleType: 11);
}
}