feat(battle-node): relay uList on PvP PlayActions

Forwards the sender's deck-sourced summons/fetches to the opponent
(closes the spin-independent slice of direct-to-field summons). uList
coexists with the synthesized knownList in the same frame.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-04 11:18:20 -04:00
parent c0309061fa
commit a0aa58cfbe
3 changed files with 62 additions and 1 deletions

View File

@@ -249,6 +249,58 @@ public class BattleSessionDispatchTests
Assert.That(pb.OppoTargetList[0].IsSelf, Is.EqualTo(0));
}
[Test]
public void Pvp_PlayActions_relays_uList_verbatim()
{
// A deck-fetch rides the uList (battle-traffic_tk2_regular.ndjson:75); the node forwards it
// verbatim alongside the synthesized knownList for the played card.
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
var body = MoveOrderList(idx: 3, from: 10, to: 20);
body["playIdx"] = 3L;
body["type"] = 30L;
body["uList"] = new List<object?>
{
new Dictionary<string, object?>
{
["idxList"] = new List<object?> { 16L, 22L },
["from"] = 0L, ["to"] = 10L, ["isSelf"] = 1L, ["skill"] = "37|36|0",
},
};
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
Assert.That(routes.Count, Is.EqualTo(1));
Assert.That(routes[0].Target, Is.SameAs(b));
var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
Assert.That(pb.KnownList!.Count, Is.EqualTo(1), "played card still synthesized in the same frame");
Assert.That(pb.UList, Is.Not.Null);
Assert.That(pb.UList!.Count, Is.EqualTo(1));
Assert.That(pb.UList[0].IdxList, Is.EqualTo(new[] { 16, 22 }));
Assert.That(pb.UList[0].From, Is.EqualTo(0));
Assert.That(pb.UList[0].To, Is.EqualTo(10));
Assert.That(pb.UList[0].IsSelf, Is.EqualTo(1));
Assert.That(pb.UList[0].Skill, Is.EqualTo("37|36|0"));
}
[Test]
public void Pvp_PlayActions_without_uList_leaves_it_null()
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
var body = MoveOrderList(idx: 3, from: 10, to: 20);
body["playIdx"] = 3L;
body["type"] = 30L;
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
var pb = (PlayActionsBroadcastBody)routes[0].Frame.Body;
Assert.That(pb.UList, Is.Null);
}
[Test]
public void Pvp_PlayActions_ungenerated_token_idx_degrades_to_no_knownList()
{