feat(load-index): populate battle_pass_level_info from IBattlePassService

Wire IBattlePassService.GetLevelCurveAsync into LoadController so /load/index
emits the 100-entry battle_pass_level_info dict when levels are seeded.

Also adds BattlePassRepository.ResetLevelCurveCache() to bust the process-level
static cache in tests that seed levels after earlier HTTP calls have primed it
with an empty list, and updates SVSimTestFactory.SeedGlobalsAsync + the stale
Index_surfaces_seeded_globals_after_bootstrap assertion accordingly.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-26 22:56:41 -04:00
parent 9043e20646
commit 9bec1df52f
4 changed files with 52 additions and 6 deletions

View File

@@ -10,6 +10,7 @@ using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.BattlePass;
using SVSim.Database.Repositories.Deck;
using SVSim.Database.Repositories.Viewer;
using SVSim.EmulatedEntrypoint;
@@ -196,6 +197,8 @@ internal sealed class SVSimTestFactory : WebApplicationFactory<Program>
await new AvatarAbilityImporter().ImportAsync(ctx, seedDir);
await new ArenaSeasonImporter().ImportAsync(ctx, seedDir);
await new BattlePassImporter().ImportAsync(ctx, seedDir);
// Reset the process-level level-curve cache so the next HTTP call reads freshly-seeded rows.
BattlePassRepository.ResetLevelCurveCache();
await new BattlePassSeasonImporter().ImportAsync(ctx, seedDir);
await new BattlePassRewardImporter().ImportAsync(ctx, seedDir);
await new DailyLoginBonusImporter().ImportAsync(ctx, seedDir);