refactor(battlenode): name sender-only vs both-sides handshake checks (§D)

Behavior-preserving; 231 BattleNode tests green.

FrameDispatchContext.BothAfterReady() -> BothSidesAfterReady() (7 call sites). The
4 inline `SenderPhase == AfterReady` checks in TurnEndHandler/TurnEndFinalHandler now
read a new SenderIsAfterReady property. Both carry cross-referencing docs so the
Bot-arm (sender-only) vs PvP-arm (both-sides) distinction is explicit at the type.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 07:49:27 -04:00
parent 578d0a75ef
commit 9b8a7f1e37
10 changed files with 24 additions and 17 deletions

View File

@@ -711,7 +711,7 @@ public class BattleSessionDispatchTests
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
// B not AfterReady → not BothAfterReady.
// B not AfterReady → not BothSidesAfterReady.
var body = MoveOrderList(3, 10, 20);
body["playIdx"] = 3L; body["type"] = 30L;
var routes = s.ComputeFrames(a, EnvWith(NetworkBattleUri.PlayActions, body));
@@ -719,7 +719,7 @@ public class BattleSessionDispatchTests
}
[Test]
public void Pvp_Echo_from_A_in_BothAfterReady_is_consumed_not_relayed()
public void Pvp_Echo_from_A_in_BothSidesAfterReady_is_consumed_not_relayed()
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
@@ -782,7 +782,7 @@ public class BattleSessionDispatchTests
}
[Test]
public void Pvp_JudgeResult_from_A_in_BothAfterReady_forwards_to_B()
public void Pvp_JudgeResult_from_A_in_BothSidesAfterReady_forwards_to_B()
{
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);