refactor(battlenode): name sender-only vs both-sides handshake checks (§D)

Behavior-preserving; 231 BattleNode tests green.

FrameDispatchContext.BothAfterReady() -> BothSidesAfterReady() (7 call sites). The
4 inline `SenderPhase == AfterReady` checks in TurnEndHandler/TurnEndFinalHandler now
read a new SenderIsAfterReady property. Both carry cross-referencing docs so the
Bot-arm (sender-only) vs PvP-arm (both-sides) distinction is explicit at the type.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 07:49:27 -04:00
parent 578d0a75ef
commit 9b8a7f1e37
10 changed files with 24 additions and 17 deletions

View File

@@ -7,11 +7,11 @@ internal sealed class TurnEndFinalHandler : IFrameHandler
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
// case 4: Bot — Judge to sender only.
if (ctx.Type == BattleType.Bot && ctx.SenderPhase == HandshakePhase.AfterReady)
if (ctx.Type == BattleType.Bot && ctx.SenderIsAfterReady)
return new[] { new DispatchRoute(ctx.From, BattleFrames.BuildJudgeBroadcast(), Stock.Normal) };
// case 9: general — forward the envelope to other + paired BattleFinish + Terminal.
if (ctx.SenderPhase == HandshakePhase.AfterReady)
if (ctx.SenderIsAfterReady)
{
ctx.State.Lifecycle = SessionLifecycle.Terminal;
// Polarity: the SENDER dealt the lethal, so From WINS / Other LOSES. This is the