refactor(battlenode): name sender-only vs both-sides handshake checks (§D)

Behavior-preserving; 231 BattleNode tests green.

FrameDispatchContext.BothAfterReady() -> BothSidesAfterReady() (7 call sites). The
4 inline `SenderPhase == AfterReady` checks in TurnEndHandler/TurnEndFinalHandler now
read a new SenderIsAfterReady property. Both carry cross-referencing docs so the
Bot-arm (sender-only) vs PvP-arm (both-sides) distinction is explicit at the type.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 07:49:27 -04:00
parent 578d0a75ef
commit 9b8a7f1e37
10 changed files with 24 additions and 17 deletions

View File

@@ -14,7 +14,7 @@ internal sealed class PlayActionsHandler : IFrameHandler
{
public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
{
if (ctx.Type != BattleType.Pvp || !ctx.BothAfterReady())
if (ctx.Type != BattleType.Pvp || !ctx.BothSidesAfterReady())
return Array.Empty<DispatchRoute>();
var entries = (ctx.Env.Body as RawBody)?.Entries ?? new Dictionary<string, object?>();