refactor(battlenode): name sender-only vs both-sides handshake checks (§D)
Behavior-preserving; 231 BattleNode tests green. FrameDispatchContext.BothAfterReady() -> BothSidesAfterReady() (7 call sites). The 4 inline `SenderPhase == AfterReady` checks in TurnEndHandler/TurnEndFinalHandler now read a new SenderIsAfterReady property. Both carry cross-referencing docs so the Bot-arm (sender-only) vs PvP-arm (both-sides) distinction is explicit at the type. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ internal sealed class EchoHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
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if (ctx.Type == BattleType.Pvp && ctx.BothSidesAfterReady())
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{
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var orderList = (ctx.Env.Body as RawBody)?.Entries.GetValueOrDefault(WireKeys.OrderList);
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ctx.State.RecordTokensFrom(ctx.From, ctx.Other, orderList);
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