feat(missions): add 3 catalog entities (mission, achievement, BP monthly)

This commit is contained in:
gamer147
2026-05-27 10:01:27 -04:00
parent c303d3040d
commit 9988ed85df
3 changed files with 77 additions and 0 deletions

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using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One mission template. Id = wire mission_id. Rows are seeded from
/// <c>seeds/mission-catalog.json</c> (extracted from /mission/info captures).
/// LotType 2 = weekly rotation slot; LotType 6 = daily slot (per UserMission.GEM_MISSION_TYPE).
/// EventType is the catalog-side key the progress service matches against; NULL means the row
/// was captured but no event mapping has been added yet (importer logs a warning).
/// </summary>
public class MissionCatalogEntry : BaseEntity<int>
{
public string Name { get; set; } = "";
public int LotType { get; set; }
public int RequireNumber { get; set; }
public int RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int BattlePassPoint { get; set; }
public bool DefaultFlag { get; set; }
public string? EventType { get; set; }
public int? EventArg { get; set; }
public long StartTime { get; set; }
public long? EndTime { get; set; }
}