refactor(tutorial-presents): promote static catalogue to seed-driven TutorialPresentEntries table

The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.

Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-09 09:53:10 -04:00
parent 7118b92522
commit 998402ebc3
12 changed files with 4434 additions and 39 deletions

View File

@@ -2530,6 +2530,33 @@ namespace SVSim.Database.Migrations
b.ToTable("StoryDecks");
});
modelBuilder.Entity("SVSim.Database.Models.TutorialPresentEntry", b =>
{
b.Property<string>("PresentId")
.HasMaxLength(64)
.HasColumnType("character varying(64)");
b.Property<int?>("ItemType")
.HasColumnType("integer");
b.Property<string>("Message")
.IsRequired()
.HasColumnType("text");
b.Property<long>("RewardCount")
.HasColumnType("bigint");
b.Property<long>("RewardDetailId")
.HasColumnType("bigint");
b.Property<int>("RewardType")
.HasColumnType("integer");
b.HasKey("PresentId");
b.ToTable("TutorialPresentEntries");
});
modelBuilder.Entity("SVSim.Database.Models.UnlimitedRestrictionEntry", b =>
{
b.Property<long>("Id")