feat(guild): controller scaffolding + /guild/info baseline
- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto, GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto) - 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/ [JsonPropertyName] attribute mirrors on every property - GuildController (22 actions): /guild/info returns prod-shape with config-backed max_member_num/max_sub_leader_num/usable_stamp_list; 21 stubs return empty/default DTOs - GuildChatController (7 stubs), /guild_chat/messages stub returns wait_interval=10 per config - 29 new routing smoke test cases (100 total, all pass) - GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass) - GameConfigurationJsonbTests updated for 17th GuildConfig section - Total: 1422 tests pass, 0 errors Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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SVSim.UnitTests/Wire/GuildWireShape.cs
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SVSim.UnitTests/Wire/GuildWireShape.cs
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using NUnit.Framework;
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using System.Text.Json;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
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namespace SVSim.UnitTests.Wire;
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[TestFixture]
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public class GuildWireShape
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{
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private static readonly JsonSerializerOptions Opts = new()
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{
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PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower,
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DefaultIgnoreCondition = System.Text.Json.Serialization.JsonIgnoreCondition.WhenWritingNull,
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};
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[Test]
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public void GuildInfo_non_joined_serializes_to_prod_shape()
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{
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var resp = new GuildInfoResponse
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{
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MaxMemberNum = 30,
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MaxSubLeaderNum = 2,
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GuildStatus = 0,
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UsableStampList = Enumerable.Range(100001, 20).Select(i => i.ToString()).ToList(),
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};
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var json = JsonSerializer.Serialize(resp, Opts);
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using var doc = JsonDocument.Parse(json);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("max_member_num").GetString(), Is.EqualTo("30"));
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Assert.That(root.GetProperty("max_sub_leader_num").GetString(), Is.EqualTo("2"));
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Assert.That(root.GetProperty("guild_status").GetString(), Is.EqualTo("0"));
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Assert.That(root.GetProperty("usable_stamp_list").EnumerateArray().Select(e => e.GetString()).First(), Is.EqualTo("100001"));
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// The four nullable fields MUST NOT appear when null:
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Assert.That(root.TryGetProperty("guild", out _), Is.False);
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Assert.That(root.TryGetProperty("join_request_count", out _), Is.False);
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Assert.That(root.TryGetProperty("invite_count", out _), Is.False);
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}
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}
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