feat(guild): controller scaffolding + /guild/info baseline

- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto,
  GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto)
- 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and
  Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/
  [JsonPropertyName] attribute mirrors on every property
- GuildController (22 actions): /guild/info returns prod-shape with
  config-backed max_member_num/max_sub_leader_num/usable_stamp_list;
  21 stubs return empty/default DTOs
- GuildChatController (7 stubs), /guild_chat/messages stub returns
  wait_interval=10 per config
- 29 new routing smoke test cases (100 total, all pass)
- GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass)
- GameConfigurationJsonbTests updated for 17th GuildConfig section
- Total: 1422 tests pass, 0 errors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 12:01:27 -04:00
parent a1aa6998b8
commit 99019963ca
50 changed files with 1576 additions and 3 deletions

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/add_deck. Shares a deck snapshot to guild chat.</summary>
[MessagePackObject]
public class GuildChatAddDeckRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>API-side Format value of the deck being shared.</summary>
[JsonPropertyName("deck_format"), Key("deck_format")]
public int DeckFormat { get; set; }
/// <summary>Slot number of the deck being shared (within the user's regular deck slots).</summary>
[JsonPropertyName("deck_no"), Key("deck_no")]
public int DeckNo { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/add_replay. Shares a battle replay to guild chat.</summary>
[MessagePackObject]
public class GuildChatAddReplayRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>Battle id of the replay being shared. long per spec.</summary>
[JsonPropertyName("battle_id"), Key("battle_id")]
public long BattleId { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/deck_log. No fields — returns all shared decks by format.</summary>
[MessagePackObject]
public class GuildChatDeckLogRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
}

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using MessagePack;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>
/// Response for POST /guild_chat/deck_log.
/// deck_log keys are stringified API-side Format ints (e.g. "1", "2").
/// TODO(task-17): replace deck_log with typed DTOs when DeckLogData shape is fully specified.
/// Crossover/MyRotation keys must be OMITTED (not empty arrays) when those formats are disabled.
/// </summary>
[MessagePackObject]
public class GuildChatDeckLogResponse
{
[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<int> MaintenanceCardList { get; set; } = new();
/// <summary>
/// Decks shared in chat, bucketed by API-side Format value (stringified int keys).
/// JsonElement pass-through for now — Task 17 will type the inner DeckLogEntry shape.
/// </summary>
[JsonPropertyName("deck_log"), Key("deck_log")]
public JsonElement? DeckLog { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/delete_deck. Deletes a previously-shared deck from the chat archive.</summary>
[MessagePackObject]
public class GuildChatDeleteDeckRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>API-side Format of the deck being deleted.</summary>
[JsonPropertyName("deck_format"), Key("deck_format")]
public int DeckFormat { get; set; }
/// <summary>Message id of the chat message that originally shared the deck.</summary>
[JsonPropertyName("message_id"), Key("message_id")]
public long MessageId { get; set; }
}

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using MessagePack;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>
/// Response for POST /guild_chat/delete_deck.
/// Returns refreshed deck_log after deletion.
/// TODO(task-17): replace deck_log with typed DeckLogData DTOs when deck-log shape is fully documented.
/// </summary>
[MessagePackObject]
public class GuildChatDeleteDeckResponse
{
[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<int> MaintenanceCardList { get; set; } = new();
/// <summary>
/// Refreshed deck log keyed by API-side Format int (stringified, e.g. "1", "2").
/// Using JsonElement for now; Task 17 will type this properly.
/// </summary>
[JsonPropertyName("deck_log"), Key("deck_log")]
public JsonElement? DeckLog { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/messages. Polling endpoint for guild chat.</summary>
[MessagePackObject]
public class GuildChatMessagesRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>Anchor message id. 0 = latest log head.</summary>
[JsonPropertyName("start_message_id"), Key("start_message_id")]
public long StartMessageId { get; set; }
/// <summary>Chat.eRequestDirection: 1=OLD 2=NEW 3=BOTH.</summary>
[JsonPropertyName("direction"), Key("direction")]
public int Direction { get; set; }
/// <summary>Client's current polling interval in seconds.</summary>
[JsonPropertyName("wait_interval"), Key("wait_interval")]
public int WaitInterval { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Response for POST /guild_chat/messages.</summary>
[MessagePackObject]
public class GuildChatMessagesResponse
{
/// <summary>Card ids currently disabled for maintenance — client refreshes its global list.</summary>
[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<int> MaintenanceCardList { get; set; } = new();
/// <summary>Users referenced by messages in this batch — deduplicated catalog.</summary>
[JsonPropertyName("users"), Key("users"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<ChatUserDto> Users { get; set; } = new();
/// <summary>Messages ordered oldest-to-newest.</summary>
[JsonPropertyName("chat_message"), Key("chat_message"),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public List<ChatMessageDto> ChatMessage { get; set; } = new();
/// <summary>Server-driven polling interval in seconds. Client uses this for the next poll.</summary>
[JsonPropertyName("wait_interval"), Key("wait_interval"), JsonConverter(typeof(StringifiedIntConverter)),
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
public int WaitInterval { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/post. Posts a text message or stamp to guild chat.</summary>
[MessagePackObject]
public class GuildChatPostRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>eMessageType: 0=NORMAL (text body), 1=STAMP (stringified stamp id).</summary>
[JsonPropertyName("type"), Key("type")]
public int Type { get; set; }
/// <summary>Text body for NORMAL; stringified stamp id for STAMP.</summary>
[JsonPropertyName("message"), Key("message")]
public string Message { get; set; } = "";
}

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using MessagePack;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>
/// Response for POST /guild_chat/post.
/// achieved_info and reward_list are optional; only present when posting triggered a mission completion.
/// TODO(task-16): populate achieved_info + reward_list shapes when chat missions are implemented.
/// </summary>
[MessagePackObject]
public class GuildChatPostResponse
{
/// <summary>Optional. Present when posting triggered a mission completion.</summary>
[JsonPropertyName("achieved_info"), Key("achieved_info")]
public JsonElement? AchievedInfo { get; set; }
/// <summary>Optional. Goods deltas from any rewards in achieved_info.</summary>
[JsonPropertyName("reward_list"), Key("reward_list")]
public JsonElement? RewardList { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>Request for POST /guild_chat/replay_detail. Fetches full replay payload for a shared replay.</summary>
[MessagePackObject]
public class GuildChatReplayDetailRequest
{
[JsonPropertyName("viewer_id"), Key("viewer_id")]
public string ViewerId { get; set; } = "";
[JsonPropertyName("steam_id"), Key("steam_id")]
public ulong SteamId { get; set; }
[JsonPropertyName("steam_session_ticket"), Key("steam_session_ticket")]
public string SteamSessionTicket { get; set; } = "";
/// <summary>Message id of the REPLAY chat message.</summary>
[JsonPropertyName("message_id"), Key("message_id")]
public long MessageId { get; set; }
}

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using MessagePack;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
/// <summary>
/// Response for POST /guild_chat/replay_detail.
/// Shape is opaque pending replay-subsystem documentation.
/// TODO(task-17): enumerate fields from Wizard/ReplayDetailInfo.cs when replay subsystem is documented.
/// </summary>
[MessagePackObject]
public class GuildChatReplayDetailResponse
{
// Placeholder — replay detail shape is undocumented until we capture a live trace.
// Using JsonElement pass-through for now.
[JsonPropertyName("_todo"), Key("_todo")]
public JsonElement? Placeholder { get; set; }
}