docs(battlenode): regen-guard banners on hand-edited .g.cs + accessor-band null-policy invariant (M-HC-4 final review)
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@@ -1,4 +1,6 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
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// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
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// those blocks; a plain regen will clobber them.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -1,4 +1,6 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\EnemyClassBattleCardView.cs
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// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
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// those blocks; a plain regen will clobber them.
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using UnityEngine;
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using Wizard.Battle.Player.ClassCharacter;
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namespace Wizard.Battle.View
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@@ -1,4 +1,6 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\PlayerClassBattleCardView.cs
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// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
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// those blocks; a plain regen will clobber them.
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using UnityEngine;
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using Wizard.Battle.Player.ClassCharacter;
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namespace Wizard.Battle.View
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