docs(battlenode): regen-guard banners on hand-edited .g.cs + accessor-band null-policy invariant (M-HC-4 final review)

This commit is contained in:
gamer147
2026-06-07 01:02:00 -04:00
parent 8bd8d1db2f
commit 97e4664cc4
4 changed files with 15 additions and 0 deletions

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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
// those blocks; a plain regen will clobber them.
using System;
using System.Collections.Generic;
using System.Linq;

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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\EnemyClassBattleCardView.cs
// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
// those blocks; a plain regen will clobber them.
using UnityEngine;
using Wizard.Battle.Player.ClassCharacter;
namespace Wizard.Battle.View

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@@ -1,4 +1,6 @@
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\PlayerClassBattleCardView.cs
// CONTAINS HAND-EDITS (HEADLESS-FIX). Before any regen, grep this file for "HEADLESS-FIX" and re-apply
// those blocks; a plain regen will clobber them.
using UnityEngine;
using Wizard.Battle.Player.ClassCharacter;
namespace Wizard.Battle.View