refactor(bp): flatten BattlePassLevelEntry — drop misnamed RewardData jsonb
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
83
SVSim.UnitTests/Importers/BattlePassImporterTests.cs
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83
SVSim.UnitTests/Importers/BattlePassImporterTests.cs
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class BattlePassImporterTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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[Test]
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public async Task Imports_level_curve_from_seed_file()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new BattlePassImporter().ImportAsync(db, SeedDir);
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var levels = await db.BattlePassLevels.OrderBy(e => e.Level).ToListAsync();
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Assert.That(levels.Count, Is.EqualTo(100), "seed must contain 100 levels");
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Assert.That(levels[0].Level, Is.EqualTo(1));
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Assert.That(levels[0].RequiredPoint, Is.EqualTo(0));
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Assert.That(levels[1].Level, Is.EqualTo(2));
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Assert.That(levels[1].RequiredPoint, Is.EqualTo(500));
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}
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[Test]
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public async Task Is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new BattlePassImporter().ImportAsync(db, SeedDir);
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int before = await db.BattlePassLevels.CountAsync();
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await new BattlePassImporter().ImportAsync(db, SeedDir);
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int after = await db.BattlePassLevels.CountAsync();
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Assert.That(after, Is.EqualTo(before));
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}
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[Test]
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public async Task Leaves_existing_rows_untouched_when_missing_from_seed()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.BattlePassLevels.Add(new SVSim.Database.Models.BattlePassLevelEntry
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{
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Level = 999, RequiredPoint = 12345,
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});
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await db.SaveChangesAsync();
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await new BattlePassImporter().ImportAsync(db, SeedDir);
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var legacy = await db.BattlePassLevels.FindAsync(999);
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Assert.That(legacy, Is.Not.Null, "seed-missing row must be left intact");
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Assert.That(legacy!.RequiredPoint, Is.EqualTo(12345));
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}
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[Test]
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public async Task Empty_seed_file_is_no_op()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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string tmp = Path.Combine(Path.GetTempPath(), $"seed-{Guid.NewGuid()}");
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Directory.CreateDirectory(tmp);
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try
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{
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File.WriteAllText(Path.Combine(tmp, "battle-pass-levels.json"), "[]");
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await new BattlePassImporter().ImportAsync(db, tmp);
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int count = await db.BattlePassLevels.CountAsync();
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Assert.That(count, Is.EqualTo(0));
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}
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finally { Directory.Delete(tmp, true); }
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}
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}
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