feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

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// AUTHORED SHIM (not copied). Third-party / platform SDK surface referenced by
// tangentially-pulled engine files (audio, Steam, networking, serialization).
// Stubbed minimally in their original namespaces; none is on the battle-resolution
// path. Members grow only if the compile loop demands them.
using System;
// ---- remaining UnityEngine types ----
namespace UnityEngine
{
public class Font : Object { }
public enum Space { World, Self }
// NGUI's UIInputOnGUI reads Event.current (legacy IMGUI event).
public class Event { public static Event current => null; }
}
namespace UnityEngine.Networking
{
public class UnityWebRequest : IDisposable { public void Dispose() { } }
}
// ---- CRI Atom audio middleware ----
namespace CriWare
{
public class CriAtomSource { }
public class CriAtom { }
}
// ---- Steamworks.NET ----
namespace Steamworks
{
public struct GetAuthSessionTicketResponse_t { }
}
// ---- BestHTTP Socket.IO ----
namespace BestHTTP.SocketIO
{
public interface IManager { }
}
// ---- Google Play Games ----
namespace GooglePlayGames.BasicApi.Events
{
public class Event { }
}