feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SleevePurchase;
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public class SleeveProductInfo
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{
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private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
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public int product_id { get; set; }
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public ShopCommonSaleInfo saleInfo { get; set; }
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public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
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public bool is_purchased { get; set; }
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}
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SleevePurchase;
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public class SleevePurchaseInfo
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{
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private List<SleeveSeriesPurchaseInfo> m_SeriesList = new List<SleeveSeriesPurchaseInfo>();
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public List<SleeveSeriesPurchaseInfo> seriesList => m_SeriesList;
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}
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SleevePurchase;
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public class SleeveSeriesPurchaseInfo
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{
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private List<SleeveProductInfo> m_ProductList = new List<SleeveProductInfo>();
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public int series_id { get; set; }
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public List<SleeveProductInfo> productList => m_ProductList;
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public bool IsNew { get; set; }
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}
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