feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinProductInfo
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{
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private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
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public int product_id { get; set; }
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public string description { get; set; }
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public int leader_skin_id { get; set; }
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public string cv_name { get; set; }
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public bool is_purchased { get; set; }
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public ShopCommonSaleInfo saleInfo { get; set; }
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public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
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public bool IsEnableBuyTicket
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{
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get
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{
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if (!saleInfo.costTicket.HasValue || !saleInfo.haveTicketNum.HasValue)
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{
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return false;
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}
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if (saleInfo.costTicket.Value > 0)
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{
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return saleInfo.haveTicketNum.Value > 0;
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}
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return false;
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}
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}
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}
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