feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinBuyMultiRewardTask : BaseTask
{
public class SkinBuyMultiRewardTaskParam : BaseParam
{
public int series_id;
public int sales_type;
}
public SkinBuyMultiRewardTask()
{
base.type = ApiType.Type.SkinBuyMultiReward;
}
public void SetParameter(int series_id)
{
SkinBuyMultiRewardTaskParam skinBuyMultiRewardTaskParam = new SkinBuyMultiRewardTaskParam();
skinBuyMultiRewardTaskParam.series_id = series_id;
base.Params = skinBuyMultiRewardTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}

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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinBuyMultiTask : BaseTask
{
public class SkinBuyMultiTaskParam : BaseParam
{
public int series_id;
public int sales_type;
public long? item_id;
}
public SkinBuyMultiTask()
{
base.type = ApiType.Type.SkinBuyMulti;
}
public void SetParameter(int series_id, ShopCommonUtility.SalesType sales_type, long? ticketItemId)
{
SkinBuyMultiTaskParam skinBuyMultiTaskParam = new SkinBuyMultiTaskParam();
skinBuyMultiTaskParam.series_id = series_id;
skinBuyMultiTaskParam.sales_type = (int)sales_type;
skinBuyMultiTaskParam.item_id = ticketItemId;
base.Params = skinBuyMultiTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}

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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinBuySingleTask : BaseTask
{
public class SkinBuySingleTaskParam : BaseParam
{
public int product_id;
public int sales_type;
public long? item_id;
}
public SkinBuySingleTask()
{
base.type = ApiType.Type.SkinBuySingle;
}
public void SetParameter(int productId, ShopCommonUtility.SalesType sales_type, long? item_id)
{
SkinBuySingleTaskParam skinBuySingleTaskParam = new SkinBuySingleTaskParam();
skinBuySingleTaskParam.product_id = productId;
skinBuySingleTaskParam.sales_type = (int)sales_type;
skinBuySingleTaskParam.item_id = item_id;
base.Params = skinBuySingleTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}

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using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinProductInfo
{
private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
public int product_id { get; set; }
public string description { get; set; }
public int leader_skin_id { get; set; }
public string cv_name { get; set; }
public bool is_purchased { get; set; }
public ShopCommonSaleInfo saleInfo { get; set; }
public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
public bool IsEnableBuyTicket
{
get
{
if (!saleInfo.costTicket.HasValue || !saleInfo.haveTicketNum.HasValue)
{
return false;
}
if (saleInfo.costTicket.Value > 0)
{
return saleInfo.haveTicketNum.Value > 0;
}
return false;
}
}
}

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using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinPurchaseInfo
{
private List<SkinSeriesPurchaseInfo> _SeriesList = new List<SkinSeriesPurchaseInfo>();
public List<SkinSeriesPurchaseInfo> seriesList => _SeriesList;
}

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using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
public class SkinSeriesPurchaseInfo
{
public enum RewardStatus
{
none,
not_got,
got
}
public enum eSetSalesStatus
{
None,
Enable,
Disable
}
private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
private List<SkinProductInfo> _ProductList = new List<SkinProductInfo>();
public int series_id { get; set; }
public string description { get; set; }
public bool is_completed { get; set; }
public RewardStatus _rewardStatus { get; set; }
public bool HaveTicket { get; set; }
public eSetSalesStatus SetSalesStatus { get; set; }
public ShopCommonSaleInfo saleInfo { get; set; }
public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
public List<SkinProductInfo> productList => _ProductList;
public bool IsNew { get; set; }
public int GetProductCount()
{
int num = productList.Count;
if (SetSalesStatus != eSetSalesStatus.None)
{
num++;
}
return num;
}
}