feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinBuyMultiRewardTask : BaseTask
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{
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public class SkinBuyMultiRewardTaskParam : BaseParam
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{
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public int series_id;
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public int sales_type;
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}
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public SkinBuyMultiRewardTask()
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{
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base.type = ApiType.Type.SkinBuyMultiReward;
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}
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public void SetParameter(int series_id)
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{
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SkinBuyMultiRewardTaskParam skinBuyMultiRewardTaskParam = new SkinBuyMultiRewardTaskParam();
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skinBuyMultiRewardTaskParam.series_id = series_id;
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base.Params = skinBuyMultiRewardTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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@@ -0,0 +1,38 @@
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinBuyMultiTask : BaseTask
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{
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public class SkinBuyMultiTaskParam : BaseParam
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{
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public int series_id;
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public int sales_type;
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public long? item_id;
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}
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public SkinBuyMultiTask()
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{
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base.type = ApiType.Type.SkinBuyMulti;
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}
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public void SetParameter(int series_id, ShopCommonUtility.SalesType sales_type, long? ticketItemId)
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{
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SkinBuyMultiTaskParam skinBuyMultiTaskParam = new SkinBuyMultiTaskParam();
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skinBuyMultiTaskParam.series_id = series_id;
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skinBuyMultiTaskParam.sales_type = (int)sales_type;
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skinBuyMultiTaskParam.item_id = ticketItemId;
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base.Params = skinBuyMultiTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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@@ -0,0 +1,38 @@
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinBuySingleTask : BaseTask
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{
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public class SkinBuySingleTaskParam : BaseParam
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{
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public int product_id;
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public int sales_type;
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public long? item_id;
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}
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public SkinBuySingleTask()
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{
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base.type = ApiType.Type.SkinBuySingle;
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}
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public void SetParameter(int productId, ShopCommonUtility.SalesType sales_type, long? item_id)
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{
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SkinBuySingleTaskParam skinBuySingleTaskParam = new SkinBuySingleTaskParam();
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skinBuySingleTaskParam.product_id = productId;
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skinBuySingleTaskParam.sales_type = (int)sales_type;
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skinBuySingleTaskParam.item_id = item_id;
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base.Params = skinBuySingleTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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@@ -0,0 +1,38 @@
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinProductInfo
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{
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private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
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public int product_id { get; set; }
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public string description { get; set; }
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public int leader_skin_id { get; set; }
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public string cv_name { get; set; }
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public bool is_purchased { get; set; }
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public ShopCommonSaleInfo saleInfo { get; set; }
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public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
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public bool IsEnableBuyTicket
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{
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get
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{
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if (!saleInfo.costTicket.HasValue || !saleInfo.haveTicketNum.HasValue)
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{
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return false;
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}
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if (saleInfo.costTicket.Value > 0)
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{
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return saleInfo.haveTicketNum.Value > 0;
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,10 @@
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinPurchaseInfo
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{
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private List<SkinSeriesPurchaseInfo> _SeriesList = new List<SkinSeriesPurchaseInfo>();
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public List<SkinSeriesPurchaseInfo> seriesList => _SeriesList;
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}
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@@ -0,0 +1,54 @@
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using System.Collections.Generic;
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class SkinSeriesPurchaseInfo
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{
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public enum RewardStatus
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{
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none,
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not_got,
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got
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}
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public enum eSetSalesStatus
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{
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None,
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Enable,
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Disable
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}
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private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
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private List<SkinProductInfo> _ProductList = new List<SkinProductInfo>();
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public int series_id { get; set; }
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public string description { get; set; }
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public bool is_completed { get; set; }
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public RewardStatus _rewardStatus { get; set; }
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public bool HaveTicket { get; set; }
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public eSetSalesStatus SetSalesStatus { get; set; }
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public ShopCommonSaleInfo saleInfo { get; set; }
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public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
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public List<SkinProductInfo> productList => _ProductList;
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public bool IsNew { get; set; }
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public int GetProductCount()
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{
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int num = productList.Count;
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if (SetSalesStatus != eSetSalesStatus.None)
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{
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num++;
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}
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return num;
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}
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}
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