feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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using LitJson;
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using Wizard.Scripts.Network.Data.TableData.Ranking;
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namespace Wizard.Scripts.Network.Data.TaskData.Ranking;
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public class MyMasterPointHistories : HeaderData
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{
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public List<MyMasterRanking> rankingHistories;
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public MyMasterPointHistories()
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{
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Initialize();
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}
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public MyMasterPointHistories(JsonData data, Format inFormat)
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{
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Initialize();
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if (data.Count < 1)
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{
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return;
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}
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JsonData jsonData = ((inFormat == Format.Crossover) ? data["periods"]["crossover"] : data["periods"]["normal"]);
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JsonData jsonData2 = data["histories"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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string text = Wizard.Data.FormatConvertApi(inFormat).ToString();
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if (jsonData2.Keys.Contains(text))
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{
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JsonData jsonData3 = jsonData[i];
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if (jsonData2[text].Keys.Contains(jsonData3["id"].ToString()))
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{
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MyMasterRanking item = new MyMasterRanking(jsonData[i], jsonData2[text]);
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rankingHistories.Add(item);
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}
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}
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}
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}
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public void Initialize()
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{
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rankingHistories = new List<MyMasterRanking>();
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}
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}
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