feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
using LitJson;
using Wizard.Scripts.Network.Data.TableData.Ranking;
namespace Wizard.Scripts.Network.Data.TaskData.Ranking;
public class MonthlyRanking : Ranking
{
public RankingPeriod period;
public MonthlyRanking()
{
Initialize();
}
public MonthlyRanking(JsonData data)
: base(data)
{
Initialize();
if (data.Count >= 1)
{
period = new RankingPeriod(data["period"]);
}
}
public new void Initialize()
{
period = new RankingPeriod();
}
}