feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase;
public class ItemPurchaseBuyTask : BaseTask
{
public class ItemPurchaseBuyTaskParam : BaseParam
{
public int purchase_id;
public int rest;
}
public ItemPurchaseBuyTask()
{
base.type = ApiType.Type.ItemPurchaseBuy;
}
public void SetParameter(int purchaseId, int rest)
{
ItemPurchaseBuyTaskParam itemPurchaseBuyTaskParam = new ItemPurchaseBuyTaskParam();
itemPurchaseBuyTaskParam.purchase_id = purchaseId;
itemPurchaseBuyTaskParam.rest = rest;
base.Params = itemPurchaseBuyTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}