feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

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using System.Collections.Generic;
using LitJson;
using Wizard.Lottery;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckBuyTask : BaseTask
{
public class BuildDeckBuySingleTaskParam : BaseParam
{
public int product_id;
public int sales_type;
}
public List<ShopCommonRewardInfo> _seriesRewardList = new List<ShopCommonRewardInfo>();
public List<ReceivedReward> LotteryRewardList = new List<ReceivedReward>();
public List<ReceivedReward> MissionRewardList = new List<ReceivedReward>();
public LotteryApplyData LotteryData { get; private set; }
public List<NotificatonAnimation.Param> NotificatonAnimationParams { get; set; }
public BuildDeckBuyTask()
{
base.type = ApiType.Type.BuildDeckBuy;
LotteryData = LotteryApplyData.EmptyData();
}
public void SetParameter(int productId, ShopCommonUtility.SalesType sales_type)
{
BuildDeckBuySingleTaskParam buildDeckBuySingleTaskParam = new BuildDeckBuySingleTaskParam();
buildDeckBuySingleTaskParam.product_id = productId;
buildDeckBuySingleTaskParam.sales_type = (int)sales_type;
base.Params = buildDeckBuySingleTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
JsonData jsonData = base.ResponseData["data"]["series_rewards"];
for (int i = 0; i < jsonData.Count; i++)
{
ShopCommonRewardInfo shopCommonRewardInfo = new ShopCommonRewardInfo();
shopCommonRewardInfo.Type = jsonData[i]["reward_type"].ToInt();
shopCommonRewardInfo.UserGoodsId = jsonData[i]["reward_detail_id"].ToLong();
shopCommonRewardInfo.Num = jsonData[i]["reward_number"].ToInt();
_seriesRewardList.Add(shopCommonRewardInfo);
}
LotteryData = LotteryApplyData.Parse(base.ResponseData["data"]);
if (base.ResponseData["data"].TryGetValue("achieved_info", out var value))
{
if (value.TryGetValue("achieved_mission_reward_list", out var value2))
{
for (int j = 0; j < value2.Count; j++)
{
if (LotteryData.IsEnable)
{
LotteryRewardList.Add(ReceivedReward.CreateFromBattleResult(value2[j]));
}
else
{
MissionRewardList.Add(ReceivedReward.CreateFromBattleResult(value2[j]));
}
}
}
if (value.TryGetValue("achieved_mission_list", out var value3))
{
NotificatonAnimationParams = new List<NotificatonAnimation.Param>();
for (int k = 0; k < value3.Count; k++)
{
NotificatonAnimationParams.Add(new NotificatonAnimation.Param(NotificatonAnimation.Param.Type.TemporaryDeckResult, value3[k]["achieved_message"].ToString()));
}
}
}
return num;
}
}

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using System.Collections.Generic;
using System.Linq;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckProductInfo
{
private List<BuildDeckCard> _cardList = new List<BuildDeckCard>();
private List<ShopCommonRewardInfo> _rewardInfoList = new List<ShopCommonRewardInfo>();
public int product_id { get; set; }
public string deck_code { get; set; }
public int leader_id { get; set; }
public int featured_card_id { get; set; }
public int purchase_num_max { get; set; }
public int purchase_num_current { get; set; }
public bool is_first_price { get; set; }
public bool is_purchased
{
get
{
if (purchase_num_max <= purchase_num_current)
{
return true;
}
return false;
}
}
public ShopCommonSaleInfo saleInfo { get; set; }
public List<BuildDeckCard> cardList => _cardList;
public List<ShopCommonRewardInfo> rewardInfoList => _rewardInfoList;
public List<int> CardIdList
{
get
{
List<int> list = new List<int>();
for (int i = 0; i < cardList.Count; i++)
{
for (int j = 0; j < cardList[i]._number; j++)
{
list.Add(cardList[i]._cardId);
}
}
return list;
}
}
public bool HasResurgentCard
{
get
{
CardMaster cardMaster = CardMaster.GetInstance(CardMaster.CardMasterId.Default);
return _cardList.Any((BuildDeckCard card) => cardMaster.GetCardParameterFromId(card._cardId).IsResurgentCard);
}
}
public bool ContainsOnlyRotationCards()
{
CardMaster master = CardMaster.GetInstance(CardMaster.CardMasterId.Default);
List<int> source = _cardList.ConvertAll((BuildDeckCard card) => master.GetCardParameterFromId(card._cardId).BaseCardId);
source = source.Distinct().ToList();
for (int num = 0; num < source.Count; num++)
{
if (!master.GetCardParameterFromId(source[num]).IsAvailableFormat(Format.Rotation, ClassType.None))
{
return false;
}
}
return true;
}
}

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using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckPurchaseInfo
{
private List<BuildDeckSeriesPurchaseInfo> _seriesList = new List<BuildDeckSeriesPurchaseInfo>();
public List<BuildDeckSeriesPurchaseInfo> seriesList => _seriesList;
public BuildDeckProductInfo GetProductInfo(int productID)
{
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
{
foreach (BuildDeckProductInfo product in series.productList)
{
if (product.product_id == productID)
{
return product;
}
}
}
return null;
}
public int GetSeriesId(int productID)
{
foreach (BuildDeckSeriesPurchaseInfo series in _seriesList)
{
foreach (BuildDeckProductInfo product in series.productList)
{
if (product.product_id == productID)
{
return series._seriesId;
}
}
}
return -1;
}
}

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using System.Collections.Generic;
namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
public class BuildDeckSeriesPurchaseInfo
{
private List<BuildDeckProductInfo> _productList = new List<BuildDeckProductInfo>();
private List<PurchaseRewardInfo> _seriesRewardList = new List<PurchaseRewardInfo>();
public int _seriesId { get; set; }
public string _introduction { get; set; }
public bool _isNew { get; set; }
public List<BuildDeckProductInfo> productList => _productList;
public List<PurchaseRewardInfo> SeriesRewardList => _seriesRewardList;
}