feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Ranking;
public class RankingUser
{
public int viewerId;
public int rankingRank;
public int score;
public string name;
public string countryCode;
public int rank;
public long emblemId;
public int degreeId;
public DateTime lastPlayTime;
public RankingUser(JsonData data)
{
if (data == null)
{
Initialize();
return;
}
viewerId = data["viewer_id"].ToInt();
rankingRank = data["ranking_rank"].ToInt();
score = data["score"].ToInt();
name = data["name"].ToString();
countryCode = (string)data["country_code"];
rank = data["rank"].ToInt();
emblemId = data["emblem_id"].ToLong();
degreeId = data["degree_id"].ToInt();
string text = data["last_play_time"].ToString();
lastPlayTime = (string.IsNullOrEmpty(text) ? default(DateTime) : DateTime.Parse(text));
}
private void Initialize()
{
viewerId = 0;
rankingRank = 0;
score = 0;
rank = 0;
name = "";
countryCode = "";
emblemId = 0L;
degreeId = 0;
lastPlayTime = new DateTime(0L);
}
}