feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System;
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using LitJson;
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namespace Wizard.Scripts.Network.Data.TableData.Ranking;
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public class MyMasterRanking
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{
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public int periodId;
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public int periodNum;
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public DateTime beginTime;
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public string endTime;
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public bool isCalculated;
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public int rank;
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public int score;
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public int _masterRankId;
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public MyMasterRanking(JsonData periods, JsonData histories)
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{
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if (periods == null || histories == null)
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{
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Initialize();
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return;
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}
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periodId = periods["id"].ToInt();
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periodNum = periods["period_num"].ToInt();
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beginTime = DateTime.Parse(periods["begin_time"].ToString());
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endTime = periods["end_time"].ToString();
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isCalculated = periods["is_calculated"].ToBoolean();
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JsonData jsonData = histories[periodId.ToString()];
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rank = jsonData["rank"].ToInt();
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score = jsonData["score"].ToInt();
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if (jsonData.Keys.Contains("rank_id"))
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{
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_masterRankId = jsonData["rank_id"].ToInt();
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}
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}
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private void Initialize()
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{
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periodId = 0;
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periodNum = 0;
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beginTime = default(DateTime);
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endTime = string.Empty;
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isCalculated = false;
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rank = 0;
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score = 0;
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_masterRankId = 0;
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}
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}
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