feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Ranking;
public class MyMasterRanking
{
public int periodId;
public int periodNum;
public DateTime beginTime;
public string endTime;
public bool isCalculated;
public int rank;
public int score;
public int _masterRankId;
public MyMasterRanking(JsonData periods, JsonData histories)
{
if (periods == null || histories == null)
{
Initialize();
return;
}
periodId = periods["id"].ToInt();
periodNum = periods["period_num"].ToInt();
beginTime = DateTime.Parse(periods["begin_time"].ToString());
endTime = periods["end_time"].ToString();
isCalculated = periods["is_calculated"].ToBoolean();
JsonData jsonData = histories[periodId.ToString()];
rank = jsonData["rank"].ToInt();
score = jsonData["score"].ToInt();
if (jsonData.Keys.Contains("rank_id"))
{
_masterRankId = jsonData["rank_id"].ToInt();
}
}
private void Initialize()
{
periodId = 0;
periodNum = 0;
beginTime = default(DateTime);
endTime = string.Empty;
isCalculated = false;
rank = 0;
score = 0;
_masterRankId = 0;
}
}