feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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public class Deck
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{
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public int entryId;
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public int classId;
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public int skinId;
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public int[] cardIds;
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public bool isSelectCompleted;
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public int selectTurn;
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public Deck()
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{
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}
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public Deck(JsonData data)
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{
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if (data != null)
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{
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ICollection<string> keys = data.Keys;
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if (keys.Contains("two_pick_entry_id"))
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{
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entryId = data["two_pick_entry_id"].ToInt();
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}
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if (keys.Contains("class_id"))
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{
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classId = data["class_id"].ToInt();
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}
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isSelectCompleted = data["is_select_completed"].ToInt() == 1;
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JsonData jsonData = data["selected_card_ids"];
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cardIds = new int[jsonData.Count];
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for (int i = 0; i < cardIds.Length; i++)
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{
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cardIds[i] = jsonData[i].ToInt();
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}
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selectTurn = data["select_turn"].ToInt();
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}
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}
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}
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