feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

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using System.Collections.Generic;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class Deck
{
public int entryId;
public int classId;
public int skinId;
public int[] cardIds;
public bool isSelectCompleted;
public int selectTurn;
public Deck()
{
}
public Deck(JsonData data)
{
if (data != null)
{
ICollection<string> keys = data.Keys;
if (keys.Contains("two_pick_entry_id"))
{
entryId = data["two_pick_entry_id"].ToInt();
}
if (keys.Contains("class_id"))
{
classId = data["class_id"].ToInt();
}
isSelectCompleted = data["is_select_completed"].ToInt() == 1;
JsonData jsonData = data["selected_card_ids"];
cardIds = new int[jsonData.Count];
for (int i = 0; i < cardIds.Length; i++)
{
cardIds[i] = jsonData[i].ToInt();
}
selectTurn = data["select_turn"].ToInt();
}
}
}