feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

View File

@@ -0,0 +1,56 @@
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class CandidateClass
{
public int classId1;
public int classId2;
public int classId3;
public int classId4;
public int selectedClassId;
public int charaId1;
public int charaId2;
public int charaId3;
public int selectedCharacterId;
public int SelectedChaosId { get; private set; }
public CandidateClass()
{
}
public CandidateClass(JsonData data)
{
if (data.Keys.Contains("class_id_1"))
{
classId1 = data["class_id_1"].ToInt();
classId2 = data["class_id_2"].ToInt();
classId3 = data["class_id_3"].ToInt();
if (data.Keys.Contains("class_id_4"))
{
classId4 = data["class_id_4"].ToInt();
}
}
else
{
classId1 = data["chaos_id_1"].ToInt();
classId2 = data["chaos_id_2"].ToInt();
classId3 = data["chaos_id_3"].ToInt();
if (data.Keys.Contains("chaos_id_4"))
{
classId4 = data["chaos_id_4"].ToInt();
}
}
selectedClassId = data["selected_class_id"].ToInt();
SelectedChaosId = data.GetValueOrDefault("selected_chaos_id", 0);
}
}