feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

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using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class CandidateCard
{
public int id;
public int turn;
public int setNum;
public int cardId1;
public int cardId2;
public bool isSelected;
public CandidateCard()
{
}
public CandidateCard(JsonData data)
{
id = data["id"].ToInt();
turn = data["turn"].ToInt();
setNum = data["set_num"].ToInt();
cardId1 = data["card_id_1"].ToInt();
cardId2 = data["card_id_2"].ToInt();
isSelected = data["is_selected"].ToInt() == 1;
}
}

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using System.Collections.Generic;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class CandidateChaos
{
public class ChaosCharaData
{
public int ChaosId;
public int ClassId;
public int CharaId;
public int[] SourceClassIds;
}
private const int CHAOS_CHARA_DATA_NUM = 3;
public ChaosCharaData[] CharaData;
public int SelectedChaosId;
public int SelectedCharaId;
public int SelectedClassId;
public CandidateChaos()
{
}
public CandidateChaos(JsonData chaosInfoData, JsonData classInfoData)
{
CharaData = new ChaosCharaData[3];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, classInfoData[$"chaos_id_{i + 1}"].ToString());
}
}
public CandidateChaos(JsonData chaosInfoData, List<string> idList)
{
CharaData = new ChaosCharaData[3];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, idList[i]);
}
}
public CandidateChaos(JsonData data)
{
SelectedChaosId = data["selected_chaos_id"].ToInt();
SelectedCharaId = data["selected_leader_skin_id"].ToInt();
SelectedClassId = data["selected_class_id"].ToInt();
CharaData = new ChaosCharaData[3];
JsonData chaosInfoData = data["chaos_info"];
for (int i = 0; i < 3; i++)
{
CharaData[i] = GetChaosCharaData(chaosInfoData, data[$"chaos_id_{i + 1}"].ToString());
}
}
public static ChaosCharaData GetChaosCharaData(JsonData chaosInfoData, string chaosIdString)
{
if (!chaosInfoData.TryGetValue(chaosIdString, out var value))
{
return null;
}
ChaosCharaData chaosCharaData = new ChaosCharaData
{
ChaosId = value["chaos_id"].ToInt(),
ClassId = value["main_class_id"].ToInt(),
CharaId = value["leader_skin_id"].ToInt()
};
JsonData jsonData = value["usable_class_ids"];
int[] array = new int[jsonData.Count];
for (int i = 0; i < jsonData.Count; i++)
{
array[i] = jsonData[i].ToInt();
}
chaosCharaData.SourceClassIds = array;
return chaosCharaData;
}
}

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using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class CandidateClass
{
public int classId1;
public int classId2;
public int classId3;
public int classId4;
public int selectedClassId;
public int charaId1;
public int charaId2;
public int charaId3;
public int selectedCharacterId;
public int SelectedChaosId { get; private set; }
public CandidateClass()
{
}
public CandidateClass(JsonData data)
{
if (data.Keys.Contains("class_id_1"))
{
classId1 = data["class_id_1"].ToInt();
classId2 = data["class_id_2"].ToInt();
classId3 = data["class_id_3"].ToInt();
if (data.Keys.Contains("class_id_4"))
{
classId4 = data["class_id_4"].ToInt();
}
}
else
{
classId1 = data["chaos_id_1"].ToInt();
classId2 = data["chaos_id_2"].ToInt();
classId3 = data["chaos_id_3"].ToInt();
if (data.Keys.Contains("chaos_id_4"))
{
classId4 = data["chaos_id_4"].ToInt();
}
}
selectedClassId = data["selected_class_id"].ToInt();
SelectedChaosId = data.GetValueOrDefault("selected_chaos_id", 0);
}
}

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using System.Collections.Generic;
using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class Deck
{
public int entryId;
public int classId;
public int skinId;
public int[] cardIds;
public bool isSelectCompleted;
public int selectTurn;
public Deck()
{
}
public Deck(JsonData data)
{
if (data != null)
{
ICollection<string> keys = data.Keys;
if (keys.Contains("two_pick_entry_id"))
{
entryId = data["two_pick_entry_id"].ToInt();
}
if (keys.Contains("class_id"))
{
classId = data["class_id"].ToInt();
}
isSelectCompleted = data["is_select_completed"].ToInt() == 1;
JsonData jsonData = data["selected_card_ids"];
cardIds = new int[jsonData.Count];
for (int i = 0; i < cardIds.Length; i++)
{
cardIds[i] = jsonData[i].ToInt();
}
selectTurn = data["select_turn"].ToInt();
}
}
}

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using LitJson;
namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
public class EntryInfo
{
public int rewardScheduleId;
public int maxBattleCount;
public bool isRetire;
public EntryInfo()
{
}
public EntryInfo(JsonData data)
{
if (data != null)
{
rewardScheduleId = data["reward_schedule_id"].ToInt();
maxBattleCount = data["max_battle_count"].ToInt();
isRetire = data["is_retire"].ToInt() == 1;
}
}
}