feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System;
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using LitJson;
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using UnityEngine;
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namespace Wizard.Lottery;
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public class LotteryLoadTaskData
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{
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private bool IsEnable { get; set; }
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private DateTime StartTime { get; set; }
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private DateTime EndTime { get; set; }
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private DateTime CloseTime { get; set; }
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private int ReceiveServerTime { get; set; }
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private double ReceiveSinceStartUpTime { get; set; }
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public bool IsExistReward { get; private set; }
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public static LotteryLoadTaskData Parse(JsonData json)
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{
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LotteryLoadTaskData lotteryLoadTaskData = new LotteryLoadTaskData();
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if (json["data"].Keys.Contains("lottery_period_info"))
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{
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JsonData jsonData = json["data"]["lottery_period_info"];
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if (jsonData != null)
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{
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DateTime startTime = DateTime.Parse(jsonData["start_time"].ToString());
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DateTime endTime = DateTime.Parse(jsonData["end_time"].ToString());
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lotteryLoadTaskData.IsEnable = true;
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lotteryLoadTaskData.StartTime = startTime;
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lotteryLoadTaskData.EndTime = endTime;
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lotteryLoadTaskData.CloseTime = DateTime.Parse(jsonData["close_time"].ToString());
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lotteryLoadTaskData.ReceiveServerTime = json["data_headers"]["servertime"].ToInt();
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lotteryLoadTaskData.ReceiveSinceStartUpTime = Time.realtimeSinceStartup;
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lotteryLoadTaskData.IsExistReward = jsonData["has_reward"].ToBoolean();
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}
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else
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{
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lotteryLoadTaskData.IsEnable = false;
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}
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}
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else
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{
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lotteryLoadTaskData.IsEnable = false;
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}
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return lotteryLoadTaskData;
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}
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public bool IsCampaignTimeNow()
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{
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return IsTimeEnablePeriod(StartTime, EndTime);
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}
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public bool IsReceiveTimeNow()
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{
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return IsTimeEnablePeriod(StartTime, CloseTime);
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}
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private bool IsTimeEnablePeriod(DateTime start, DateTime end)
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{
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if (!IsEnable)
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{
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return false;
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}
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double num = ConvertTime.DateTimeToUnixTime(start);
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double num2 = ConvertTime.DateTimeToUnixTime(end);
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double num3 = (double)((float)ReceiveServerTime + Time.realtimeSinceStartup) - ReceiveSinceStartUpTime;
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if (num3 < num || num3 >= num2)
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{
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return false;
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}
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return true;
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}
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}
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