feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)

Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
gamer147
2026-06-05 17:22:20 -04:00
parent 0d9d8acae0
commit 957af3d1ec
1795 changed files with 166536 additions and 0 deletions

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using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class LoadingPhase : IPhase
{
protected readonly BattleManagerBase _battleMgr;
public LoadingPhase(BattleManagerBase battleMgr)
{
_battleMgr = battleMgr;
}
public virtual VfxBase Setup()
{
return NullVfx.GetInstance();
}
public virtual VfxWith<IPhase> Update(float dt)
{
return new VfxWith<IPhase>(NullVfx.GetInstance(), null);
}
public virtual VfxBase Teardown()
{
return new BattleLoadingEndVfx(_battleMgr);
}
public virtual void Pause()
{
}
}

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using System;
using UnityEngine;
using Wizard.Battle.Resource;
using Wizard.Battle.Touch;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class MainPhase : IPhase
{
protected readonly BattleManagerBase _battleManager;
protected readonly BattlePlayer _battlePlayer;
protected readonly BattleEnemy _battleEnemy;
private readonly TouchControl _touchControl;
protected readonly GameObject _menuButton;
private readonly IBattleResourceMgr _battleResourceMgr;
private readonly BattleLogManager _battleLogManager;
private readonly GameObject _battery;
protected bool _enableTouch;
private CanNotTouchCardVfx _canNotTouchCardVfx;
private readonly Func<OperateMgr> _getOperateMgr;
private OperateMgr OperateMgr => _getOperateMgr();
public MainPhase(BattleManagerBase battleManager, BattleLogManager logManager)
{
_battleManager = battleManager;
_battlePlayer = battleManager.BattlePlayer;
_battleEnemy = battleManager.BattleEnemy;
_touchControl = battleManager.TouchControl;
_menuButton = battleManager.MenuButtonObject;
_getOperateMgr = () => battleManager.OperateMgr;
_battleResourceMgr = battleManager.BattleResourceMgr;
_battleLogManager = logManager;
_battery = battleManager.BattleUIContainer.Battery;
}
public virtual VfxBase Setup()
{
ParallelVfxPlayer parallelVfxPlayer = CreateUpdateBattlePlayersVfx();
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
if (!_battleManager.IsBattleEnd)
{
if (_menuButton != null)
{
_menuButton.SetActive(value: true);
}
_battleLogManager.SetActiveShowButton(isActive: true);
}
}));
return SequentialVfxPlayer.Create(parallelVfxPlayer, InstantVfx.Create(delegate
{
_enableTouch = true;
}));
}
public VfxWith<IPhase> Update(float dt)
{
if (_enableTouch)
{
return new VfxWith<IPhase>(_touchControl.Update(dt), null);
}
return new VfxWith<IPhase>(NullVfx.GetInstance(), null);
}
public virtual VfxBase Teardown()
{
_battleManager.VfxMgr.RegisterImmediateVfx(new CanNotTouchCardVfx());
_menuButton.SetActive(value: false);
_battlePlayer.PlayerBattleView.HideTurnEndButton();
_battleLogManager.HideLog();
_battleLogManager.SetActiveShowButton(isActive: false);
OperateMgr.AllClearBattleView();
_enableTouch = false;
_battlePlayer.ClassInformationUIController.HideInfomation();
_battleEnemy.ClassInformationUIController.HideInfomation();
_battery.SetActive(value: false);
_battlePlayer.StatusPanelControl.HideStatusPanelAlways();
_battleEnemy.StatusPanelControl.HideStatusPanelAlways();
if (_battleManager is NewReplayBattleMgr)
{
(_battleManager as NewReplayBattleMgr).SetActiveMoveTurnButton(isActive: false);
}
_battleManager.FinishBattle();
return ParallelVfxPlayer.Create(new ThinkIconHideVfx(_battleResourceMgr), new EmotionHideMessageVfx(_battleResourceMgr), (_touchControl._touchProcessor == null) ? NullVfx.GetInstance() : _touchControl._touchProcessor.End().Vfx, InstantVfx.Create(delegate
{
if (UIManager.GetInstance().NowOpenDialog != null)
{
UIManager.GetInstance().NowOpenDialog.Close();
}
}), InstantVfx.Create(_battlePlayer.PlayerEmotion.CancelShowButtons), _battlePlayer.PlayerEmotion.HideButtons());
}
public void Pause()
{
bool isSelecting = _battlePlayer.PlayerBattleView.IsSelecting;
if (isSelecting)
{
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
SetTouchable(enable: false);
}));
}
_battlePlayer.PlayerBattleView.DragArrowStop(BattleManagerBase.GetIns());
_battlePlayer.PlayerBattleView.ReleaseLockOnTarget();
BattleCardBase hitCard = _touchControl._hitCard;
if (hitCard != null && hitCard.IsOnMove)
{
_touchControl.StopMovingHandCard(hitCard);
}
ResetInput();
if (isSelecting)
{
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
{
SetTouchable(enable: true);
}));
}
}
protected virtual void ResetInput()
{
_touchControl.Exit();
_battlePlayer.BattleMgr.VfxMgr.RegisterSequentialVfx(_touchControl.ForceEndTouchProcessor());
if (_battlePlayer.IsSelfTurn && !_battlePlayer.PlayerBattleView.IsEvolutionVfx)
{
_battlePlayer.PlayerBattleView.TurnEndButtonUI.ShowBtn(_battlePlayer.PlayerBattleView.CanPlayerEndTurnImmediately);
}
}
protected ParallelVfxPlayer CreateUpdateBattlePlayersVfx()
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(ParallelVfxPlayer.Create(_battlePlayer.CreateUpdateDeckCountLabelVfx(), _battleEnemy.CreateUpdateDeckCountLabelVfx()));
parallelVfxPlayer.Register(_battlePlayer.StartBattleMainView());
parallelVfxPlayer.Register(_battleEnemy.StartBattleMainView());
return parallelVfxPlayer;
}
protected virtual void SetTouchable(bool enable)
{
if (enable && _canNotTouchCardVfx == null)
{
bool isUpdateHandCardsPlayability = true;
if (GameMgr.GetIns().IsWatchBattle)
{
isUpdateHandCardsPlayability = !(BattleManagerBase.GetIns() as NetworkBattleManagerBase).IsSkillSelectTiming;
}
_canNotTouchCardVfx = new CanNotTouchCardVfx(isUpdateHandCardsPlayability);
}
else if (_canNotTouchCardVfx != null)
{
_canNotTouchCardVfx.End();
_canNotTouchCardVfx = null;
}
}
}

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using System;
using System.Collections.Generic;
using Wizard.Battle.Mulligan;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class MulliganPhaseBase : IPhase
{
protected IMulliganMgr _mulliganMgr;
private readonly BattleManagerBase _battleMgr;
private MulliganOperateControl _mulliganOperateCtrl;
private bool _enableTouch;
private const float MULLIGAN_LOG_WAIT_TIME = 20f;
protected MulliganPhaseBase(BattleManagerBase battleMgr)
{
_battleMgr = battleMgr;
}
protected void Initialize(IMulliganMgr mulliganMgr)
{
_mulliganMgr = mulliganMgr;
_battleMgr.MulliganMgr = _mulliganMgr;
MulliganInfoControl component = NGUITools.AddChild(_battleMgr.Battle3DContainer, GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/MulliganInfo")).GetComponent<MulliganInfoControl>();
_mulliganMgr.InitMulligan(component, _battleMgr.BattlePlayer.PlayerBattleView);
_mulliganOperateCtrl = CreateMulliganOperateControl();
}
protected virtual MulliganOperateControl CreateMulliganOperateControl()
{
return new MulliganOperateControl(_mulliganMgr.PlayerMlgCtrl);
}
protected virtual void ShowMulliganInfo()
{
_mulliganMgr.GetMulliganInfo().Show(MulliganInfoControl.ViewType.Normal);
}
public virtual VfxBase Setup()
{
IMulliganMgr mulliganMgr = _mulliganMgr;
mulliganMgr.OnSubmit = (Action)Delegate.Combine(mulliganMgr.OnSubmit, (Action)delegate
{
_enableTouch = false;
});
_battleMgr.OnSubmitMulligan += SubmitMulligan;
VfxBase vfxBase = _mulliganMgr.MulliganStartDraw(_battleMgr.IsFirst, new SkillProcessor());
_battleMgr.BattleUIContainer.Battery.SetActive(value: false);
_enableTouch = true;
return SequentialVfxPlayer.Create(InstantVfx.Create(ShowMulliganInfo), vfxBase);
}
protected void StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList)
{
if (playerDealIdxList != null && playerDealIdxList.Count == 3 && oppoDealIdxList != null && oppoDealIdxList.Count == 3)
{
_battleMgr.VfxMgr.RegisterSequentialVfx(_mulliganMgr.StartDeal(playerDealIdxList, oppoDealIdxList, new SkillProcessor()));
}
}
public virtual VfxWith<IPhase> Update(float dt)
{
if (_enableTouch)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(_mulliganOperateCtrl.Update());
return new VfxWith<IPhase>(parallelVfxPlayer, null);
}
return new VfxWith<IPhase>(NullVfx.GetInstance(), null);
}
public virtual VfxBase Teardown()
{
_battleMgr.OnSubmitMulligan -= SubmitMulligan;
MulliganInfoControl mulliganInfo = _mulliganMgr.GetMulliganInfo();
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(new MulliganEndVfx(mulliganInfo, _battleMgr.BattlePlayer, _battleMgr.BattleEnemy));
sequentialVfxPlayer.Register(mulliganInfo.SetPlayerReady());
sequentialVfxPlayer.Register(InstantVfx.Create(mulliganInfo.HideTopPanels));
sequentialVfxPlayer.Register(new PlayerAndEnemyReadyVfx(_battleMgr.BattlePlayer, _battleMgr.BattleEnemy));
sequentialVfxPlayer.Register(mulliganInfo.DestroyMulliganUIVfx());
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleMgr.MulliganMgr = null;
_battleMgr.BattleUIContainer.Battery.SetActive(value: true);
}));
return sequentialVfxPlayer;
}
public void Pause()
{
}
private VfxBase SubmitMulligan()
{
if (IsCardUndecided())
{
return NullVfx.GetInstance();
}
return _mulliganMgr.Submit(_battleMgr);
}
private bool IsCardUndecided()
{
return _mulliganOperateCtrl.State == MulliganOperateControl.STATE.CARD_SELECTED;
}
}

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using System;
using System.Collections.Generic;
using Cute;
using Wizard.Battle.Mulligan;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class NetworkMulliganPhase : MulliganPhaseBase
{
protected readonly NetworkBattleManagerBase _networkBattleMgr;
protected readonly NetworkMulliganMgr _networkMulliganMgr;
protected readonly SingleMulliganMgr _singleMulliganMgr;
private Action OnNetworkAlive;
public event Func<VfxBase> OnEndMulligan;
public NetworkMulliganPhase(NetworkBattleManagerBase battleMgr, NetworkBattleSender sender)
: base(battleMgr)
{
_networkBattleMgr = battleMgr;
if (GameMgr.GetIns().IsAINetwork)
{
_singleMulliganMgr = new SingleMulliganMgr();
}
else
{
_networkMulliganMgr = new NetworkMulliganMgr(sender);
}
IMulliganMgr mulliganMgr;
if (!GameMgr.GetIns().IsAINetwork)
{
IMulliganMgr networkMulliganMgr = _networkMulliganMgr;
mulliganMgr = networkMulliganMgr;
}
else
{
IMulliganMgr networkMulliganMgr = _singleMulliganMgr;
mulliganMgr = networkMulliganMgr;
}
Initialize(mulliganMgr);
}
public override VfxBase Setup()
{
VfxBase result = base.Setup();
MulliganEventSetting();
if (!_networkBattleMgr.IsRecovery)
{
SetUpSubmitEvent();
}
return result;
}
protected void SetUpSubmitEvent()
{
IMulliganMgr mulliganMgr = _mulliganMgr;
mulliganMgr.OnSubmit = (Action)Delegate.Combine(mulliganMgr.OnSubmit, (Action)delegate
{
if (GameMgr.GetIns().IsAINetwork)
{
SingleMulliganMgr singleMulligan = _mulliganMgr as SingleMulliganMgr;
OnNetworkAlive = (Action)Delegate.Combine(OnNetworkAlive, (Action)delegate
{
singleMulligan.AIMulliganEndAction();
OnNetworkAlive = null;
});
}
});
}
public override VfxWith<IPhase> Update(float dt)
{
if (GameMgr.GetIns().IsAINetwork && ToolboxGame.RealTimeNetworkAgent != null && ToolboxGame.RealTimeNetworkAgent.PlayerNetworkStatus.IsAlive)
{
OnNetworkAlive.Call();
}
return base.Update(dt);
}
public void MulliganEventSetting()
{
if (!GameMgr.GetIns().IsAINetwork)
{
OperateReceive operateReceive = _networkBattleMgr.OperateReceive;
operateReceive.OnEndMulligan = (Func<VfxBase>)Delegate.Combine(operateReceive.OnEndMulligan, new Func<VfxBase>(EndMulligan));
OperateReceive operateReceive2 = _networkBattleMgr.OperateReceive;
operateReceive2.OnReceiveDeal = (Action<List<int>, List<int>>)Delegate.Combine(operateReceive2.OnReceiveDeal, new Action<List<int>, List<int>>(base.StartDeal));
OperateReceive operateReceive3 = _networkBattleMgr.OperateReceive;
operateReceive3.OnReceivePlayerMulligan = (Func<List<int>, VfxBase>)Delegate.Combine(operateReceive3.OnReceivePlayerMulligan, new Func<List<int>, VfxBase>(ReceivePlayerMulligan));
OperateReceive operateReceive4 = _networkBattleMgr.OperateReceive;
operateReceive4.OnReceiveOpponentMulligan = (Func<List<int>, VfxBase>)Delegate.Combine(operateReceive4.OnReceiveOpponentMulligan, new Func<List<int>, VfxBase>(ReceiveOpponentMulligan));
}
}
public override VfxBase Teardown()
{
VfxBase result = base.Teardown();
if (GameMgr.GetIns().IsAINetwork)
{
return result;
}
OperateReceive operateReceive = _networkBattleMgr.OperateReceive;
operateReceive.OnEndMulligan = (Func<VfxBase>)Delegate.Remove(operateReceive.OnEndMulligan, new Func<VfxBase>(EndMulligan));
OperateReceive operateReceive2 = _networkBattleMgr.OperateReceive;
operateReceive2.OnReceiveDeal = (Action<List<int>, List<int>>)Delegate.Remove(operateReceive2.OnReceiveDeal, new Action<List<int>, List<int>>(base.StartDeal));
OperateReceive operateReceive3 = _networkBattleMgr.OperateReceive;
operateReceive3.OnReceivePlayerMulligan = (Func<List<int>, VfxBase>)Delegate.Remove(operateReceive3.OnReceivePlayerMulligan, new Func<List<int>, VfxBase>(ReceivePlayerMulligan));
OperateReceive operateReceive4 = _networkBattleMgr.OperateReceive;
operateReceive4.OnReceiveOpponentMulligan = (Func<List<int>, VfxBase>)Delegate.Remove(operateReceive4.OnReceiveOpponentMulligan, new Func<List<int>, VfxBase>(ReceiveOpponentMulligan));
return result;
}
private VfxBase EndMulligan()
{
LocalLog.AccumulateLastTraceLog("EndMulligan");
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(this.OnEndMulligan.GetAllFuncVfxResults());
sequentialVfxPlayer.Register(GameMgr.GetIns().IsAINetwork ? _singleMulliganMgr.CompleteMulligan(_networkBattleMgr) : _networkMulliganMgr.CompleteMulligan(_networkBattleMgr));
return sequentialVfxPlayer;
}
protected virtual VfxBase ReceivePlayerMulligan(List<int> mulliganAfterCardIndexes)
{
if (GameMgr.GetIns().IsAINetwork)
{
return NullVfx.GetInstance();
}
_networkMulliganMgr.SetPlayerHandCardIndexList(mulliganAfterCardIndexes);
return _networkMulliganMgr.PlayerChangeCardVfx(_networkBattleMgr);
}
protected VfxBase ReceiveOpponentMulligan(List<int> mulliganAfterCardIndexes)
{
LocalLog.AccumulateLastTraceLog("ReceiveOpponentMulligan");
if (GameMgr.GetIns().IsAINetwork)
{
return NullVfx.GetInstance();
}
_networkMulliganMgr.SetOpponentMulliganAfterCardIndexList(mulliganAfterCardIndexes);
VfxBase vfx = _networkMulliganMgr.EnemyChangeCardVfx(_networkBattleMgr);
_networkBattleMgr.ClearRegisterCardList();
OnEndMulligan += () => vfx;
return NullVfx.GetInstance();
}
}

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using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class OpeningPhase : IPhase
{
protected readonly BattleManagerBase _battleMgr;
public OpeningPhase(BattleManagerBase battleMgr)
{
_battleMgr = battleMgr;
}
public virtual VfxBase Setup()
{
return new DefaultOpeningVfx(_battleMgr.BackGround);
}
public virtual VfxWith<IPhase> Update(float dt)
{
return new VfxWith<IPhase>(NullVfx.GetInstance(), _battleMgr.PhaseCreator.CreateMulliganPhase());
}
public virtual VfxBase Teardown()
{
return NullVfx.GetInstance();
}
public virtual void Pause()
{
}
}

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using Wizard.Battle.UI;
namespace Wizard.Battle.Phase;
public abstract class PhaseCreatorBase : IPhaseCreator
{
protected readonly BattleManagerBase _battleMgr;
protected PhaseCreatorBase(BattleManagerBase battleMgr)
{
_battleMgr = battleMgr;
}
public virtual IPhase CreateFirstPhase()
{
return new LoadingPhase(_battleMgr);
}
public virtual IPhase CreateOpeningPhase()
{
CreateBattleLogManager();
return new OpeningPhase(_battleMgr);
}
public virtual IPhase CreateMulliganPhase()
{
return new SingleMulliganPhase(_battleMgr);
}
public virtual IPhase CreateMainPhase()
{
return new MainPhase(_battleMgr, BattleLogManager.GetInstance());
}
public virtual IResultPhase CreateResultPhase(bool winnerIsPlayer)
{
return new ResultPhase(_battleMgr, winnerIsPlayer);
}
protected BattleLogManager CreateBattleLogManager()
{
BattleLogManager instance = BattleLogManager.GetInstance();
instance.SetUp(_battleMgr.BtlUIContainer.transform, _battleMgr, _battleMgr.OperateMgr, _battleMgr.BattlePlayer);
return instance;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Wizard.Battle.Recovery;
using Wizard.Battle.UI;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Phase;
public class RecoveryAfterMulliganPhase : IPhase
{
private readonly IRecoveryManager _recoveryManager;
private readonly BattleManagerBase _battleMgr;
private readonly Func<IPhase> _createMainPhase;
private readonly BattlePlayer _battlePlayer;
private readonly BattleEnemy _battleEnemy;
private readonly TouchControl _touchControl;
private bool _isEndRecovery;
public RecoveryAfterMulliganPhase(IRecoveryManager recoveryManager, BattleManagerBase battleMgr, Func<IPhase> createMainPhase)
{
_recoveryManager = recoveryManager;
_battleMgr = battleMgr;
_createMainPhase = createMainPhase;
_battlePlayer = battleMgr.BattlePlayer;
_battleEnemy = battleMgr.BattleEnemy;
_touchControl = battleMgr.TouchControl;
}
public VfxBase Setup()
{
_recoveryManager.OnEndRecovery += delegate
{
_isEndRecovery = true;
};
return _recoveryManager.Recovery(_battleMgr.BattlePlayer, _battleMgr.BattleEnemy, BattleCoroutine.GetInstance().StartCoroutine);
}
public VfxWith<IPhase> Update(float dt)
{
_battleMgr.VfxMgr.Update(dt);
VfxBase vfx = _recoveryManager.UpdateRecovery();
if (_isEndRecovery)
{
return new VfxWith<IPhase>(vfx, _createMainPhase());
}
return new VfxWith<IPhase>(vfx, null);
}
public VfxBase Teardown()
{
if (_recoveryManager is SingleBattleRecoveryManager)
{
((SingleBattleRecoveryManager)_recoveryManager).CreateRecoveryFileFromTempFile();
((SingleBattleRecoveryRecordManager)((SingleBattleMgr)BattleManagerBase.GetIns()).ContentsCreator.RecoveryRecordManager).ClearRecoderTempFilePath();
}
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
_battleMgr.BattlePlayer.PlayerBattleView.PlayQueueView.ForceClearPlayQueue();
_battleMgr.BattleEnemy.BattleEnemyView.PlayQueueView.ForceClearPlayQueue();
if (_battleMgr.IsBattleEnd)
{
BattleLogManager.GetInstance().SetActiveShowButton(isActive: false);
}
if (_battleMgr.BattlePlayer.Class.IsDead && _battleMgr.BattleEnemy.Class.IsDead)
{
VfxBase vfx = (_battleMgr.BattlePlayer.IsSelfTurn ? _battleMgr.DeadClass(PlayerDead: true, BattleManagerBase.FINISH_TYPE.NORMAL) : _battleMgr.DeadClass(PlayerDead: false, BattleManagerBase.FINISH_TYPE.NORMAL));
sequentialVfxPlayer.Register(vfx);
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleMgr.InitiateGameEndSequence(!_battleMgr.BattlePlayer.IsSelfTurn);
}));
}
else if (_battleMgr.BattlePlayer.Class.IsDead)
{
sequentialVfxPlayer.Register(_battleMgr.DeadClass(PlayerDead: true, BattleManagerBase.FINISH_TYPE.NORMAL));
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleMgr.InitiateGameEndSequence(hasWon: false);
}));
}
else if (_battleMgr.BattleEnemy.Class.IsDead)
{
sequentialVfxPlayer.Register(_battleMgr.DeadClass(PlayerDead: false, BattleManagerBase.FINISH_TYPE.NORMAL));
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleMgr.InitiateGameEndSequence(hasWon: true);
}));
}
if (_battlePlayer.PlayerBattleView.IsSelecting)
{
_touchControl.SelectCancelActCard();
}
_touchControl.Exit();
if (_battlePlayer.IsSelfTurn)
{
for (int num = 0; num < _battlePlayer.HandCardList.Count; num++)
{
_battlePlayer.HandCardList[num].BattleCardView.UpdateMovability();
}
}
VfxBase vfxBase = (_battleEnemy.IsSelfTurn ? _battleEnemy.CreateThinkingVfx(_battleMgr) : NullVfx.GetInstance());
VfxBase vfxBase2 = RestoreUI(_battleMgr);
return SequentialVfxPlayer.Create(InstantVfx.Create(delegate
{
_battleMgr.BackGround.PlayBgm();
}), vfxBase2, InstantVfx.Create(delegate
{
_battleMgr.BattlePlayer.ClassInformationUIController.Recovery();
_battleMgr.BattleEnemy.ClassInformationUIController.Recovery();
_battleMgr.BattlePlayer.PlayerBattleView.TurnEndButtonUI.Recovery();
_battleMgr.BattleResultControl.Recovery();
if (!_battleMgr.IsBattleEnd)
{
IPlayerView playerBattleView = _battleMgr.BattlePlayer.PlayerBattleView;
playerBattleView.TurnEndButtonUI._isButtonForcedOff = false;
_battleMgr.BattlePlayer.TurnStartEffectEnd();
playerBattleView.HideTurnEndPulseEffect();
playerBattleView.ShowTurnEndButton();
}
}), new BattleLoadingEndVfx(_battleMgr), vfxBase, sequentialVfxPlayer);
}
public static VfxBase RestoreUI(BattleManagerBase battleMgr)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register((!battleMgr.BattlePlayer.NowTurnEvol) ? ((VfxBase)InstantVfx.Create(delegate
{
battleMgr.BattlePlayer.BattleView.EpIcon.GetComponent<UISprite>().spriteName = "battle_icon_evo_off";
})) : ((VfxBase)NullVfx.GetInstance()));
sequentialVfxPlayer.Register((!battleMgr.BattleEnemy.NowTurnEvol) ? ((VfxBase)InstantVfx.Create(delegate
{
battleMgr.BattleEnemy.BattleView.EpIcon.GetComponent<UISprite>().spriteName = "battle_icon_evo_off";
})) : ((VfxBase)NullVfx.GetInstance()));
sequentialVfxPlayer.Register(new DummyDeckChangeCardVfx(isPlayer: true, battleMgr.BattlePlayer.DeckCardList.Count));
sequentialVfxPlayer.Register(new DummyDeckChangeCardVfx(isPlayer: false, battleMgr.BattleEnemy.DeckCardList.Count));
sequentialVfxPlayer.Register(ParallelVfxPlayer.Create(battleMgr.BattlePlayer.Class.SkillApplyInformation.AllSkillEffectRestart(), battleMgr.BattleEnemy.Class.SkillApplyInformation.AllSkillEffectRestart()));
foreach (BattleCardBase handCard in battleMgr.BattlePlayer.HandCardList)
{
sequentialVfxPlayer.Register(handCard.BattleCardView.ShowHandCardInfo(isRecovery: true));
}
List<BattleCardBase> list = battleMgr.BattlePlayer.InPlayCards.ToList();
list.AddRange(battleMgr.BattleEnemy.InPlayCards.ToList());
for (int num = 0; num < list.Count; num++)
{
sequentialVfxPlayer.Register(list[num].BattleCardView.InitializeBattleCardIcon(list[num], list[num].Skills));
sequentialVfxPlayer.Register(list[num].BattleCardView.ShowBattleCardIcon());
}
return sequentialVfxPlayer;
}
public void Pause()
{
}
}

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@@ -0,0 +1,14 @@
namespace Wizard.Battle.Phase;
public class RecoveryNetworkBeforeSubmitMulliganPhase : NetworkMulliganPhase
{
public RecoveryNetworkBeforeSubmitMulliganPhase(NetworkBattleManagerBase networkBattleMgr, NetworkBattleSender networkBattleSender)
: base(networkBattleMgr, networkBattleSender)
{
}
public void RecoveryEnd()
{
SetUpSubmitEvent();
}
}