feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public class NetworkMulliganMgr : MulliganMgrBase
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{
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private readonly NetworkBattleManagerBase _networkBattleManager;
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private readonly NetworkBattleSender _networkBattleSender;
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public NetworkMulliganMgr(NetworkBattleSender sender)
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{
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_networkBattleSender = sender;
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_networkBattleManager = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
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}
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public override VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view)
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{
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base.PlayerMlgCtrl = new NetworkPlayerMulliganCtrl(BattleManagerBase.GetIns().BattlePlayer, mulliganInfo, view);
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_opponentMulliganControl = new NetworkOpponentMulliganCtrl(BattleManagerBase.GetIns().BattleEnemy, mulliganInfo, isUseExchangeMark: false);
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return NullVfx.GetInstance();
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}
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public override VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor)
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{
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if (_networkBattleManager.OperateReceive.DealVfx != null)
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{
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return _networkBattleManager.OperateReceive.DealVfx;
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}
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_networkBattleSender.SendDeal();
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return InstantVfx.Create(StartTimeout);
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}
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public override VfxBase Submit(BattleManagerBase m_BtlMgrIns)
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{
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List<int> swapIndexList = base.PlayerMlgCtrl.AbandonList.Select((BattleCardBase x) => x.Index).ToList();
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_networkBattleSender.SendSwapInfo(swapIndexList);
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StartTimeout();
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return base.Submit(m_BtlMgrIns);
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}
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public void SetPlayerHandCardIndexList(List<int> list)
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{
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base.PlayerMlgCtrl.SetMulliganAfterCardIndexList(list);
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}
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public void SetOpponentMulliganAfterCardIndexList(List<int> list)
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{
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_opponentMulliganControl.SetMulliganAfterCardIndexList(list);
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}
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public override VfxBase PlayerChangeCardVfx(BattleManagerBase btlMgrIns)
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{
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StopTimeout();
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if (!btlMgrIns.IsRecovery)
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{
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return base.PlayerChangeCardVfx(btlMgrIns);
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}
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List<BattleCardBase> retCardList = null;
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List<int> retPosList = null;
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base.PlayerMlgCtrl.GetAbandonCardList(btlMgrIns, ref retCardList, ref retPosList);
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btlMgrIns.BattlePlayer.CallRecordingMulligan(retCardList, new int[0]);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(base.PlayerMlgCtrl.SubmitMulliganVfx(retCardList));
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btlMgrIns.BattlePlayer.CallRecordingMulliganEnd(btlMgrIns.BattlePlayer.HandCardList);
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return sequentialVfxPlayer;
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}
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public override VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns)
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{
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List<BattleCardBase> retCardList = null;
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List<int> retPosList = null;
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_opponentMulliganControl.GetAbandonCardList(btlMgrIns, ref retCardList, ref retPosList);
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_opponentMulliganControl.DrawFirstMulliganCard();
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btlMgrIns.BattleEnemy.CallRecordingMulligan(retCardList, _opponentMulliganControl.GetMulliganAfterCardIndexList());
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btlMgrIns.BattleEnemy.CallRecordingMulliganEnd(_opponentMulliganControl.GetMulliganAfterCardIndexList());
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return _opponentMulliganControl.SubmitMulliganVfx(retCardList);
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}
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public override VfxBase CompleteMulligan(BattleManagerBase battleMgr)
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{
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LocalLog.AccumulateLastTraceLog("CompleteMulligan");
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VfxBase vfx = base.CompleteMulligan(battleMgr);
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battleMgr.TouchControl.ResetDetail();
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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sequentialVfxPlayer.Register(vfx);
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sequentialVfxPlayer.Register(battleMgr.StartBattle());
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return sequentialVfxPlayer;
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}
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public override VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr)
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{
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if (!didPlayerSubmitMulligan)
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{
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return NullVfx.GetInstance();
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}
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MulliganInfoControl mulliganInfo = GetMulliganInfo();
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List<BattleCardBase> firstDrawList = base.PlayerMlgCtrl.GetFirstDrawList();
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List<BattleCardBase> stockList = base.PlayerMlgCtrl.GetStockList();
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base.OnSubmit.Call();
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mulliganInfo.HideButtons();
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if (stockList.Count < 3)
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{
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mulliganInfo.GetAbandonZonePlayer().alpha = 0f;
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}
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List<BattleCardBase> list = new List<BattleCardBase>();
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List<BattleCardBase> handCardList = base.PlayerMlgCtrl.GetBattlePlayer().HandCardList;
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for (int i = 0; i < handCardList.Count; i++)
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{
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if (firstDrawList[i] != handCardList[i])
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{
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BattleCardBase battleCardBase = firstDrawList[i];
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battleCardBase.BattleCardView.GameObject.SetActive(value: false);
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battleCardBase.BattleCardView.Transform.SetParent(battleMgr.CardHolder.transform);
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battleCardBase.BattleCardView.Transform.position = battleMgr.CardHolder.transform.position;
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list.Add(handCardList[i]);
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}
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IBattleCardView battleCardView = handCardList[i].BattleCardView;
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battleCardView.Transform.SetParent(mulliganInfo.GetKeepZonePlayer().gameObject.transform);
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battleCardView.Transform.localPosition = mulliganInfo.GetMulliganZoneCardPos(i, isAbandon: false, handCardList[i].IsPlayer);
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battleCardView.Transform.localScale = mulliganInfo.GetMulliganZoneCardScale();
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battleCardView.Transform.localRotation = Quaternion.Euler(MulliganViewBase.CARD_ROTATION);
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battleCardView.GameObject.SetActive(value: true);
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}
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DummyDeckRemoveCardVfx dummyDeckRemoveCardVfx = new DummyDeckRemoveCardVfx(isPlayer: true, 3);
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return ParallelVfxPlayer.Create(dummyDeckRemoveCardVfx, _networkBattleManager.LoadCardResources(list));
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}
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}
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