feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
@@ -0,0 +1,152 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.UI;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
|
||||
namespace Wizard.Battle.Mulligan;
|
||||
|
||||
public abstract class MulliganMgrBase : IMulliganMgr
|
||||
{
|
||||
protected OpponentMulliganCtrl _opponentMulliganControl;
|
||||
|
||||
private const float MULLIGAN_LIMIT_TIME = 5f;
|
||||
|
||||
private Coroutine mulliganTimeoutCoroutine;
|
||||
|
||||
public PlayerMulliganCtrl PlayerMlgCtrl { get; protected set; }
|
||||
|
||||
public OpponentMulliganCtrl OpponentMlgCtrl => _opponentMulliganControl;
|
||||
|
||||
public IList<BattleCardBase> AbandonList => PlayerMlgCtrl.AbandonList;
|
||||
|
||||
public Action OnSubmit { get; set; }
|
||||
|
||||
public VfxBase StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList, SkillProcessor skillProcessor)
|
||||
{
|
||||
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
||||
parallelVfxPlayer.Register(InstantVfx.Create(StopTimeout));
|
||||
PlayerMlgCtrl.DealIdxList = playerDealIdxList;
|
||||
_opponentMulliganControl.DealIdxList = oppoDealIdxList;
|
||||
PlayerMlgCtrl.CreateMulliganDealList(playerDealIdxList);
|
||||
_opponentMulliganControl.CreateMulliganDealList(oppoDealIdxList);
|
||||
VfxBase instance = NullVfx.GetInstance();
|
||||
VfxBase instance2 = NullVfx.GetInstance();
|
||||
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
|
||||
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
|
||||
parallelVfxPlayer.Register(instance);
|
||||
parallelVfxPlayer.Register(instance2);
|
||||
if (BattleManagerBase.GetIns().IsRecovery && Data.BattleRecoveryInfo.IsMulliganEnd)
|
||||
{
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
return parallelVfxPlayer;
|
||||
}
|
||||
|
||||
protected virtual void StartTimeout()
|
||||
{
|
||||
StopTimeout();
|
||||
mulliganTimeoutCoroutine = BattleCoroutine.GetInstance().StartCoroutine(MulliganNetworkTimeout());
|
||||
}
|
||||
|
||||
protected virtual void StopTimeout()
|
||||
{
|
||||
if (mulliganTimeoutCoroutine != null)
|
||||
{
|
||||
BattleCoroutine.GetInstance().StopCoroutine(mulliganTimeoutCoroutine);
|
||||
mulliganTimeoutCoroutine = null;
|
||||
}
|
||||
BattleManagerBase.GetIns().BattlePlayer.BattleView.HideAlertDialogue();
|
||||
}
|
||||
|
||||
private IEnumerator MulliganNetworkTimeout()
|
||||
{
|
||||
long matchedTimer = TimeUtil.GetAbsoluteTime().Ticks;
|
||||
do
|
||||
{
|
||||
yield return null;
|
||||
if (BattleManagerBase.GetIns().IsBattleEnd)
|
||||
{
|
||||
StopTimeout();
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
while (!((float)NetworkUtility.GetTimeSpanSecond(matchedTimer) >= 5f));
|
||||
BattleManagerBase.GetIns().BattlePlayer.BattleView.ShowAlert(PanelMgr.BattleAlertType.DisconnectInfomationMulligan, isClass: false);
|
||||
}
|
||||
|
||||
public virtual VfxBase Submit(BattleManagerBase m_BtlMgrIns)
|
||||
{
|
||||
OnSubmit.Call();
|
||||
ImmediateVfxMgr.GetInstance().Register(PlayerMlgCtrl.MoveMulliganUIOutWhenSubmitMulligan());
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
private void AddBattleLogMulliganResult(BattleManagerBase battleMgr)
|
||||
{
|
||||
BattleLogManager instance = BattleLogManager.GetInstance();
|
||||
instance.AddLogMulliganChanged(battleMgr.BattlePlayer, PlayerMlgCtrl.GetChangedNum());
|
||||
instance.AddLogMulliganChanged(battleMgr.BattleEnemy, OpponentMlgCtrl.GetChangedNum());
|
||||
}
|
||||
|
||||
public virtual VfxBase PlayerChangeCardVfx(BattleManagerBase btlMgrIns)
|
||||
{
|
||||
VfxBase result = PlayerMlgCtrl.SubmitMulliganVfx(PlayerMlgCtrl.AbandonList);
|
||||
List<int> completeCards = btlMgrIns.BattlePlayer.HandCardList.Select((BattleCardBase c) => c.Index).ToList();
|
||||
btlMgrIns.BattlePlayer.CallRecordingMulligan(PlayerMlgCtrl.AbandonList, completeCards);
|
||||
btlMgrIns.BattlePlayer.CallRecordingMulliganEnd(btlMgrIns.BattlePlayer.HandCardList);
|
||||
return result;
|
||||
}
|
||||
|
||||
public abstract VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns);
|
||||
|
||||
public virtual VfxBase CompleteMulligan(BattleManagerBase battleMgr)
|
||||
{
|
||||
if (!battleMgr.IsVirtualBattle && !GameMgr.GetIns().IsNewReplayBattle)
|
||||
{
|
||||
AddBattleLogMulliganResult(battleMgr);
|
||||
}
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public virtual VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view)
|
||||
{
|
||||
PlayerMlgCtrl = new PlayerMulliganCtrl(BattleManagerBase.GetIns().BattlePlayer, mulliganInfo, view);
|
||||
_opponentMulliganControl = new OpponentMulliganCtrl(BattleManagerBase.GetIns().BattleEnemy, mulliganInfo, isUseExchangeMark: false);
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public virtual VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor)
|
||||
{
|
||||
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
|
||||
VfxBase instance = NullVfx.GetInstance();
|
||||
VfxBase instance2 = NullVfx.GetInstance();
|
||||
if (firstAttack)
|
||||
{
|
||||
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
|
||||
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
|
||||
}
|
||||
else
|
||||
{
|
||||
instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
|
||||
instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
|
||||
}
|
||||
parallelVfxPlayer.Register(instance);
|
||||
parallelVfxPlayer.Register(instance2);
|
||||
return parallelVfxPlayer;
|
||||
}
|
||||
|
||||
public virtual VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr)
|
||||
{
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
|
||||
public MulliganInfoControl GetMulliganInfo()
|
||||
{
|
||||
return PlayerMlgCtrl.GetMulliganInfo();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user