feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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using Wizard.Battle.Card.InnerOptions;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.View;
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namespace Wizard.Battle;
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public class NetworkOpponentInnerOptionsBuilder : IInnerOptionsBuilder
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{
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public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
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{
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return new NullPlayerEmotion();
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}
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public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
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{
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return new NetworkOpponentEmotion(GameMgr.GetIns().GetDataMgr().GetEnemyCharaId()
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.ToString(), classCardView.ClassCharacter);
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}
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public CardInnerOptionsBase CreateCardOptions()
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{
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return new CardInnerOptionsBase();
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}
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}
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@@ -0,0 +1,38 @@
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using Wizard.Battle.Card.InnerOptions;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.View;
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namespace Wizard.Battle;
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public class NullInnerOptionsBuilder : IInnerOptionsBuilder
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{
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private static NullInnerOptionsBuilder m_instance;
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public static NullInnerOptionsBuilder GetInstance()
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{
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if (m_instance == null)
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{
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m_instance = new NullInnerOptionsBuilder();
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}
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return m_instance;
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}
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private NullInnerOptionsBuilder()
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{
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}
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public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
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{
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return new NullPlayerEmotion();
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}
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public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
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{
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return new NullEmotion();
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}
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public CardInnerOptionsBase CreateCardOptions()
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{
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return new CardInnerOptionsBase();
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}
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}
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@@ -0,0 +1,31 @@
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using Wizard.Battle.Card.InnerOptions;
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using Wizard.Battle.Player.Emotion;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View;
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namespace Wizard.Battle;
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public class PlayerInnerOptionsBuilder : IInnerOptionsBuilder
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{
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private readonly IBattleResourceMgr _resourceMgr;
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public PlayerInnerOptionsBuilder(IBattleResourceMgr resourceMgr)
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{
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_resourceMgr = resourceMgr;
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}
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public IPlayerEmotion CreatePlayerEmotion(IClassBattleCardView classCardView)
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{
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return new PlayerEmotion(GameMgr.GetIns().GetDataMgr().GetPlayerEmotionId(), classCardView.ClassCharacter, _resourceMgr);
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}
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public IEmotion CreateEnemyEmotion(IClassBattleCardView classCardView)
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{
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return new NullEmotion();
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}
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public CardInnerOptionsBase CreateCardOptions()
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{
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return new PlayerCardInnerOptions();
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}
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}
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