feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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103
SVSim.BattleEngine/Engine/Wizard.AutoTest/AutoTestBattleMgr.cs
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103
SVSim.BattleEngine/Engine/Wizard.AutoTest/AutoTestBattleMgr.cs
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using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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using Wizard.Battle;
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using Wizard.Battle.Operation;
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namespace Wizard.AutoTest;
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public static class AutoTestBattleMgr
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{
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public class CardInfo : IBattleCardUniqueID
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{
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public string Name { get; private set; }
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public bool IsPlayer { get; private set; }
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public int Index { get; private set; }
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public int CardId { get; private set; }
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public int Cost { get; private set; }
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public int AddAtk { get; set; }
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public int AddLife { get; set; }
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public int ChangeClan { get; set; }
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public CardInfo(string cardName, int cardId = 0, int cost = -1, int addAtk = 0, int addLife = 0, int clan = 0)
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{
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Name = cardName;
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IsPlayer = cardName[0] == 'p';
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Index = int.Parse(cardName.Substring(1));
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CardId = cardId;
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Cost = cost;
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AddAtk = addAtk;
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AddLife = addLife;
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ChangeClan = clan;
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}
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public CardInfo(IReadOnlyBattleCardInfo cardInfo)
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{
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IsPlayer = cardInfo.IsPlayer;
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Index = cardInfo.Index;
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Name = cardInfo.GetName();
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CardId = cardInfo.CardId;
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Cost = cardInfo.Cost;
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}
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}
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public static IEnumerable<IOperationCommand> CreateOperationCommands(IEnumerable<JsonData> actionJsonDatas, bool startTurnIsPlayer)
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{
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bool currentTurnIsPlayer = startTurnIsPlayer;
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foreach (JsonData actionJsonData in actionJsonDatas)
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{
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string text = actionJsonData["ope"].ToString();
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switch (text)
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{
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case "play":
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yield return new PlayOperationCommand(actionJsonData);
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break;
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case "attack":
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yield return new AttackOperationCommand(actionJsonData);
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break;
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case "evolve":
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yield return new EvolveOperationCommand(actionJsonData);
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break;
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case "turn_end":
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yield return new TurnEndOperationCommand(currentTurnIsPlayer);
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currentTurnIsPlayer = !currentTurnIsPlayer;
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break;
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case "change_ai":
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yield return new ChangeAIOperationCommand(actionJsonData);
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break;
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case "comp_fusion":
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yield return new FusionOperationCommand(actionJsonData);
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break;
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default:
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Debug.LogError("Auto test \"" + text + "\" is not supported.");
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break;
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}
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}
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}
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public static JsonData LoadJsonData(string filePath)
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{
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return JsonMapper.ToObject(Resources.Load<TextAsset>(filePath).text);
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}
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private static IEnumerable<int> CreateDeckIds(JsonData playerJsonData)
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{
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JsonData deckJsonData = playerJsonData["deck"];
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if (deckJsonData.IsArray)
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{
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int deckCardCount = deckJsonData.Count;
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for (int i = 0; i < deckCardCount; i++)
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{
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JsonData jsonData = deckJsonData[i];
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yield return jsonData["id"].ToInt();
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}
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}
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}
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}
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