feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
This commit is contained in:
254
SVSim.BattleEngine/Engine/Wizard/UIUtil.cs
Normal file
254
SVSim.BattleEngine/Engine/Wizard/UIUtil.cs
Normal file
@@ -0,0 +1,254 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public static class UIUtil
|
||||
{
|
||||
private const int TEMP_STRING_BUILDER_CAPACITY = 1024;
|
||||
|
||||
public static StringBuilder _tempStringBuilder = new StringBuilder(1024);
|
||||
|
||||
public static StringBuilder GetTempStringBuilder()
|
||||
{
|
||||
_tempStringBuilder.Length = 0;
|
||||
return _tempStringBuilder;
|
||||
}
|
||||
|
||||
public static void SetPositionX(Transform targetTransform, float x)
|
||||
{
|
||||
Vector2 vector = targetTransform.localPosition;
|
||||
vector.x = x;
|
||||
targetTransform.localPosition = vector;
|
||||
}
|
||||
|
||||
public static void SetPositionY(Transform targetTransform, float y)
|
||||
{
|
||||
Vector2 vector = targetTransform.localPosition;
|
||||
vector.y = y;
|
||||
targetTransform.localPosition = vector;
|
||||
}
|
||||
|
||||
public static void AddPositionY(Transform targetTransform, float addY)
|
||||
{
|
||||
Vector2 vector = targetTransform.localPosition;
|
||||
vector.y += addY;
|
||||
targetTransform.localPosition = vector;
|
||||
}
|
||||
|
||||
public static void SetLocalPositionY(Transform targetTransform, float y)
|
||||
{
|
||||
Vector3 localPosition = targetTransform.localPosition;
|
||||
localPosition.y = y;
|
||||
targetTransform.localPosition = localPosition;
|
||||
}
|
||||
|
||||
public static string GetBattleTypeName(NetworkDefine.ServerBattleType battleType)
|
||||
{
|
||||
switch (battleType)
|
||||
{
|
||||
case NetworkDefine.ServerBattleType.Free:
|
||||
return Data.SystemText.Get("Battle_0001");
|
||||
case NetworkDefine.ServerBattleType.Rank:
|
||||
return Data.SystemText.Get("Battle_0002");
|
||||
case NetworkDefine.ServerBattleType.OpenRoom:
|
||||
case NetworkDefine.ServerBattleType.RoomTwoPick:
|
||||
case NetworkDefine.ServerBattleType.Gathering:
|
||||
case NetworkDefine.ServerBattleType.OfflineEvent:
|
||||
return Data.SystemText.Get("Battle_0003");
|
||||
case NetworkDefine.ServerBattleType.TwoPick:
|
||||
return Data.SystemText.Get("Battle_0004");
|
||||
case NetworkDefine.ServerBattleType.Colosseum:
|
||||
case NetworkDefine.ServerBattleType.ColosseumTwoPick:
|
||||
return Data.SystemText.Get("Colosseum_0001");
|
||||
case NetworkDefine.ServerBattleType.Competition:
|
||||
case NetworkDefine.ServerBattleType.CompetitionTwoPick:
|
||||
return Data.SystemText.Get("Competition_0006");
|
||||
case NetworkDefine.ServerBattleType.Sealed:
|
||||
return Data.SystemText.Get("BattleName_Sealed");
|
||||
default:
|
||||
Debug.LogError($"unsupported BattleType : {battleType}({(int)battleType})");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetFormatName(Format format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
Format.Rotation => Data.SystemText.Get("Common_0154"),
|
||||
Format.Unlimited => Data.SystemText.Get("Common_0155"),
|
||||
Format.PreRotation => Data.SystemText.Get("Common_0163"),
|
||||
Format.Sealed => Data.SystemText.Get("BattleName_Sealed"),
|
||||
Format.Hof => Data.SystemText.Get("Colosseum_0108"),
|
||||
Format.Crossover => Data.SystemText.Get("Common_0166"),
|
||||
Format.MyRotation => Data.SystemText.Get("Common_0178"),
|
||||
Format.Avatar => Data.SystemText.Get("HeroesBattle_0001"),
|
||||
_ => string.Empty,
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsTwoPickForReplay(BattleParameter battleParameter)
|
||||
{
|
||||
if (battleParameter.IsTwoPick)
|
||||
{
|
||||
if (battleParameter.TwoPickFormat != TwoPickFormat.Cube && battleParameter.TwoPickFormat != TwoPickFormat.Chaos && battleParameter.TwoPickFormat != TwoPickFormat.BackdraftChaos)
|
||||
{
|
||||
return battleParameter.TwoPickFormat != TwoPickFormat.BackdraftCube;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string GetFormatSmallSpriteName(Format format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
Format.Rotation => "icon_timesliprotation_s",
|
||||
Format.Unlimited => "icon_unlimited_s",
|
||||
Format.PreRotation => "icon_prerotation_s",
|
||||
Format.Sealed => "icon_sealed_s",
|
||||
Format.Crossover => "icon_crossover_s",
|
||||
Format.MyRotation => "icon_myrotation_s",
|
||||
Format.Avatar => "icon_heroesbattle_s",
|
||||
_ => string.Empty,
|
||||
};
|
||||
}
|
||||
|
||||
public static string GetShortClassName(CardBasePrm.ClanType clan)
|
||||
{
|
||||
switch (clan)
|
||||
{
|
||||
case CardBasePrm.ClanType.MIN:
|
||||
return Data.SystemText.Get("Common_0170");
|
||||
case CardBasePrm.ClanType.ROYAL:
|
||||
return Data.SystemText.Get("Common_0171");
|
||||
case CardBasePrm.ClanType.WITCH:
|
||||
return Data.SystemText.Get("Common_0172");
|
||||
case CardBasePrm.ClanType.DRAGON:
|
||||
return Data.SystemText.Get("Common_0173");
|
||||
case CardBasePrm.ClanType.NECRO:
|
||||
return Data.SystemText.Get("Common_0174");
|
||||
case CardBasePrm.ClanType.VAMPIRE:
|
||||
return Data.SystemText.Get("Common_0175");
|
||||
case CardBasePrm.ClanType.BISHOP:
|
||||
return Data.SystemText.Get("Common_0176");
|
||||
case CardBasePrm.ClanType.NEMESIS:
|
||||
return Data.SystemText.Get("Common_0177");
|
||||
default:
|
||||
Debug.LogError($"unsupported clan type : {clan}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetMyRotationDefaultDeckClassName(CardBasePrm.ClanType clan)
|
||||
{
|
||||
switch (clan)
|
||||
{
|
||||
case CardBasePrm.ClanType.MIN:
|
||||
return Data.SystemText.Get("Common_0179");
|
||||
case CardBasePrm.ClanType.ROYAL:
|
||||
return Data.SystemText.Get("Common_0180");
|
||||
case CardBasePrm.ClanType.WITCH:
|
||||
return Data.SystemText.Get("Common_0181");
|
||||
case CardBasePrm.ClanType.DRAGON:
|
||||
return Data.SystemText.Get("Common_0182");
|
||||
case CardBasePrm.ClanType.NECRO:
|
||||
return Data.SystemText.Get("Common_0183");
|
||||
case CardBasePrm.ClanType.VAMPIRE:
|
||||
return Data.SystemText.Get("Common_0184");
|
||||
case CardBasePrm.ClanType.BISHOP:
|
||||
return Data.SystemText.Get("Common_0185");
|
||||
case CardBasePrm.ClanType.NEMESIS:
|
||||
return Data.SystemText.Get("Common_0186");
|
||||
default:
|
||||
Debug.LogError($"unsupported clan type : {clan}");
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsValidIdDigits(string idString, int numOfDigits)
|
||||
{
|
||||
if (idString.Length != numOfDigits)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!int.TryParse(idString, out var result))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return result >= 0;
|
||||
}
|
||||
|
||||
public static bool IsValidViewerId(string idString)
|
||||
{
|
||||
return IsValidIdDigits(idString, 9);
|
||||
}
|
||||
|
||||
public static string CreateListText(IList<string> list, string separator, string header = null, string footer = null)
|
||||
{
|
||||
StringBuilder tempStringBuilder = GetTempStringBuilder();
|
||||
if (header != null)
|
||||
{
|
||||
tempStringBuilder.Append(header);
|
||||
}
|
||||
if (list.Count > 0)
|
||||
{
|
||||
tempStringBuilder.Append(list[0]);
|
||||
for (int i = 1; i < list.Count; i++)
|
||||
{
|
||||
tempStringBuilder.Append(separator);
|
||||
tempStringBuilder.Append(list[i]);
|
||||
}
|
||||
}
|
||||
if (footer != null)
|
||||
{
|
||||
tempStringBuilder.Append(footer);
|
||||
}
|
||||
return tempStringBuilder.ToString();
|
||||
}
|
||||
|
||||
public static void AdjustClassInfoPartsSize(ClassInfoParts classInfoParts, FlexibleGrid grid, int widthMax)
|
||||
{
|
||||
grid.Reposition();
|
||||
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
|
||||
while (bounds.size.x > (float)widthMax)
|
||||
{
|
||||
int num = classInfoParts.ClassNameLabel.fontSize - 1;
|
||||
if (num <= 0)
|
||||
{
|
||||
Debug.LogError("invalid font size");
|
||||
break;
|
||||
}
|
||||
classInfoParts.ClassNameLabel.fontSize = num;
|
||||
if (classInfoParts.SubClassNameLabel != null)
|
||||
{
|
||||
classInfoParts.SubClassNameLabel.fontSize = num;
|
||||
}
|
||||
grid.Reposition();
|
||||
bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
|
||||
}
|
||||
UIManager.GetInstance().StartCoroutine(grid.RepositionNextFrame());
|
||||
}
|
||||
|
||||
public static void SetCountryTexture(UITexture texture, string countryCode)
|
||||
{
|
||||
bool flag = !string.IsNullOrEmpty(countryCode);
|
||||
texture.gameObject.SetActive(flag);
|
||||
texture.mainTexture = (flag ? (Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(countryCode, ResourcesManager.AssetLoadPathType.Country_M, isfetch: true)) as Texture) : null);
|
||||
}
|
||||
|
||||
public static string ExtractStringAlphabet(string str)
|
||||
{
|
||||
return Regex.Replace(str, "[^a-zA-z]", string.Empty);
|
||||
}
|
||||
|
||||
public static int ExtractStringNumber(string str)
|
||||
{
|
||||
return int.Parse(Regex.Replace(str, "[^0-9]", string.Empty));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user