feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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175
SVSim.BattleEngine/Engine/Wizard/StorySectionBtn.cs
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175
SVSim.BattleEngine/Engine/Wizard/StorySectionBtn.cs
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using System;
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using System.Collections;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class StorySectionBtn : MonoBehaviour
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{
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public const string BTN_IMAGE_NAME_SUFFIX_OFF = "{0}_off";
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public const string BTN_IMAGE_NAME_SUFFIX_ON = "{0}_on";
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private const int POS_Y_NAME_LABEL = 14;
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private const int POS_Y_NAME_LABEL_COMPLETE = 0;
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private const int PROLOGUE_SECTION_ID = 0;
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[SerializeField]
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private UILabel _labelSectionNo;
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[SerializeField]
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private UILabel _labelSectionName;
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[SerializeField]
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private UILabel _labelSectionClearClassNum;
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[SerializeField]
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private Transform _labelSectionCenterRoot;
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[SerializeField]
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private UILabel _labelSectionNameCenter;
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[SerializeField]
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private UILabel _labelSectionClearClassNumCenter;
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[SerializeField]
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private GameObject _labelNewMark;
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[SerializeField]
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private UITexture _textureBtnImage;
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[SerializeField]
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private UISprite _textureCompleteImage;
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private Texture _textureNormalImage;
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private Texture _texturePressImage;
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[SerializeField]
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private UIButton _btnSectionSummary;
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public int SectionId { get; private set; }
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public void SetData(StorySectionData sectionData, Action onClickSectionBtn, bool isLimitedOrEventStory)
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{
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SectionId = sectionData.Id;
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UILabel uILabel;
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if (!isLimitedOrEventStory && Data.SystemText.Get("Dialog_Text_Alignment") == "Left")
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{
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_labelSectionNameCenter.gameObject.SetActive(value: false);
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_labelSectionClearClassNumCenter.gameObject.SetActive(value: false);
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_labelSectionNo.gameObject.SetActive(value: true);
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_labelSectionName.gameObject.SetActive(value: true);
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_labelSectionClearClassNum.gameObject.SetActive(value: true);
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_labelSectionNo.text = sectionData.NameNo;
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_labelSectionName.text = sectionData.Name;
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uILabel = _labelSectionClearClassNum;
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}
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else
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{
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_labelSectionNameCenter.gameObject.SetActive(value: true);
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_labelSectionClearClassNumCenter.gameObject.SetActive(value: true);
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_labelSectionNo.gameObject.SetActive(value: false);
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_labelSectionName.gameObject.SetActive(value: false);
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_labelSectionClearClassNum.gameObject.SetActive(value: false);
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_labelSectionNameCenter.text = sectionData.NameNo + sectionData.Name;
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uILabel = _labelSectionClearClassNumCenter;
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}
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Vector3 localPosition = uILabel.transform.parent.transform.localPosition;
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if (sectionData.ReleasedCharaCount > 0 && !sectionData.IsFinish)
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{
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uILabel.gameObject.SetActive(value: true);
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uILabel.text = Data.SystemText.Get("Story_0063", sectionData.FinishedCharaCount.ToString(), sectionData.ReleasedCharaCount.ToString());
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uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 14f, localPosition.z);
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}
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else
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{
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uILabel.gameObject.SetActive(value: false);
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uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 0f, localPosition.z);
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}
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_textureNormalImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_off", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture;
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_texturePressImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_on", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture;
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_textureBtnImage.mainTexture = _textureNormalImage;
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if (sectionData.IsFinish)
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{
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_textureCompleteImage.gameObject.SetActive(value: true);
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}
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else
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{
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_textureCompleteImage.gameObject.SetActive(value: false);
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}
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UIEventListener uIEventListener = UIEventListener.Get(base.gameObject);
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uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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onClickSectionBtn.Call();
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});
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UIEventListener uIEventListener2 = UIEventListener.Get(base.gameObject);
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uIEventListener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener2.onPress, (UIEventListener.BoolDelegate)delegate
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{
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StartCoroutine(OnPressImage());
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});
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if (sectionData.IsUnderMaintenance)
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{
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SetDisableBtn(isDisable: true);
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GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Menu/CardPanelMaintenancePlate");
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GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
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NGUITools.AddChild(base.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>().SetDepth(_labelSectionName.depth + 1);
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}
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if (sectionData.Id != 0 && !isLimitedOrEventStory)
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{
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_btnSectionSummary.gameObject.SetActive(value: true);
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_btnSectionSummary.onClick.Clear();
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_btnSectionSummary.onClick.Add(new EventDelegate(delegate
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{
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OnClickSectionSummaryBtn(sectionData.Id);
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}));
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}
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else
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{
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_btnSectionSummary.gameObject.SetActive(value: false);
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}
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DispNewMark(inDisp: false);
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if (isLimitedOrEventStory)
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{
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LimitedStoryAjustPosition();
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}
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}
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private void LimitedStoryAjustPosition()
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{
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_textureCompleteImage.transform.localPosition = new Vector3(178f, _textureCompleteImage.transform.localPosition.y, _textureCompleteImage.transform.localPosition.z);
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_labelSectionCenterRoot.transform.localPosition = Vector3.zero;
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_labelSectionNameCenter.width = 280;
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_labelSectionNameCenter.height = 60;
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}
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public void SetDisableBtn(bool isDisable)
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{
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UIManager.SetObjectToGrey(_textureBtnImage.gameObject, isDisable);
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}
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private IEnumerator OnPressImage()
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{
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_textureBtnImage.mainTexture = _texturePressImage;
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while (Input.GetMouseButton(0))
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{
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yield return null;
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}
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_textureBtnImage.mainTexture = _textureNormalImage;
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}
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private void OnClickSectionSummaryBtn(int sectionId)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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StorySectionSummaryDialog.Create(sectionId);
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}
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public void DispNewMark(bool inDisp)
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{
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_labelNewMark.SetActive(inDisp);
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}
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}
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