feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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84
SVSim.BattleEngine/Engine/Wizard/StarterClassSelectDialog.cs
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84
SVSim.BattleEngine/Engine/Wizard/StarterClassSelectDialog.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class StarterClassSelectDialog : MonoBehaviour
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{
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[SerializeField]
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public GameObject StarterPurchaseConfirmationDialog;
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[SerializeField]
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private List<GameObject> _class;
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private List<UISprite> _classSprites;
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private int _selectedClassId = -1;
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[SerializeField]
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private GameObject _selectFrame;
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[SerializeField]
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private UITexture _logoTexture;
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public void Init(DialogBase inDialog, PackConfig packConfig, PackChildGachaInfo info, int localSelectedClassId, Action<PackConfig, PackChildGachaInfo, int, int[], CardBasePrm.ClanType, int?> onPurchase, Action<int> onPushOk)
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{
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inDialog.SetSize(DialogBase.Size.M);
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inDialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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inDialog.SetTitleLabel(Data.SystemText.Get("Shop_0239"));
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inDialog.onPushButton1 = delegate
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{
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PackSetRotationStarterClassTask packSetRotationStarterClassTask = new PackSetRotationStarterClassTask();
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packSetRotationStarterClassTask.SetParameter(packConfig.PackId, _selectedClassId);
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StartCoroutine(Toolbox.NetworkManager.Connect(packSetRotationStarterClassTask, delegate
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{
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onPushOk.Call(_selectedClassId);
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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GameObject gameObject = UnityEngine.Object.Instantiate(StarterPurchaseConfirmationDialog);
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dialogBase.SetObj(gameObject);
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gameObject.GetComponent<StarterPurchaseConfirmationDialog>().Init(dialogBase, _selectedClassId, packConfig, info, onPurchase);
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}));
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};
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_logoTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(packConfig.GetPackTitleLogoTexturePath(isFetch: true)) as Texture;
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UIManager.GetInstance().AttachAtlas(_class);
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_classSprites = new List<UISprite>();
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for (int num = 0; num < _class.Count; num++)
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{
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_classSprites.Add(_class[num].GetComponent<UISprite>());
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SetEventOnClickBtn(_class[num], num + 1);
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}
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int classId = ((localSelectedClassId == 10) ? packConfig.SelectedClassId : localSelectedClassId);
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SelectClass(classId, playSE: false);
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}
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private void SetEventOnClickBtn(GameObject btn, int index)
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{
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UIEventListener.Get(btn).onClick = delegate
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{
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SelectClass(index);
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};
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}
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private void SelectClass(int classId, bool playSE = true)
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{
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if (classId < 9 && classId >= 1)
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{
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if (playSE)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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}
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if (classId != _selectedClassId)
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{
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_selectedClassId = classId;
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SetSelectedFrame(_classSprites[classId - 1].gameObject);
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}
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}
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}
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private void SetSelectedFrame(GameObject selectedClass)
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{
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_selectFrame.transform.localPosition = selectedClass.transform.localPosition;
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}
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}
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