feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/SpotCardExchangeInfo.cs
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SVSim.BattleEngine/Engine/Wizard/SpotCardExchangeInfo.cs
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using LitJson;
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namespace Wizard;
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public class SpotCardExchangeInfo
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{
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public enum ExchangeStatus
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{
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EnableExchange,
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AlreadyExchange,
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LimitOver
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}
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public int CardId { get; private set; }
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public CardBasePrm.ClanType Class { get; private set; }
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public int PackId { get; private set; }
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public ExchangeStatus SpotCardExchangeStatus { get; private set; }
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public int ExchangePoint { get; private set; }
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public int ExchangeNum { get; private set; }
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public bool IsPrereleaseCard { get; private set; }
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public SpotCardExchangeInfo(JsonData data, int packId)
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{
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CardId = data["card_id"].ToInt();
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Class = (CardBasePrm.ClanType)data["class"].ToInt();
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PackId = packId;
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SpotCardExchangeStatus = (ExchangeStatus)data["exchange_status"].ToInt();
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ExchangePoint = data["exchange_point"].ToInt();
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IsPrereleaseCard = data["is_pre_release"].ToBoolean();
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ExchangeNum = 1;
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}
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public string GetExchangeCardText()
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{
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string userGoodsName = UserGoods.getUserGoodsName(UserGoods.Type.SpotCard, CardId);
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return Data.SystemText.Get("Shop_0150", userGoodsName, ExchangeNum.ToString());
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}
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public string GetExchangeCardTextSmall()
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{
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string text = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(CardId).CardName + " " + Data.SystemText.Get("Shop_0248");
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return Data.SystemText.Get("Shop_0150", text, ExchangeNum.ToString());
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}
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}
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