feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/ShopPanelAppealItem.cs
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111
SVSim.BattleEngine/Engine/Wizard/ShopPanelAppealItem.cs
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using System.Collections;
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using UnityEngine;
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namespace Wizard;
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public class ShopPanelAppealItem : MonoBehaviour
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{
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[SerializeField]
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private GameObject _rootAppealObj;
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[SerializeField]
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private GameObject _objNewMark;
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[SerializeField]
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private UILabel _labelRemainTime;
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[SerializeField]
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[Tooltip("残り{0}日")]
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private string _remainDayTextId = "MyPage_0062";
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[SerializeField]
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[Tooltip("残り{0}時間")]
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private string _remainHourTextId = "MyPage_0063";
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[SerializeField]
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[Tooltip("残り{0}分")]
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private string _remainMinuteTextId = "MyPage_0064";
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public void SetActiveAppealObj(bool isActive)
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{
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_rootAppealObj.SetActive(isActive);
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}
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public void DelaySetActiveAppealObj(bool isActive, float delayTime)
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{
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if (base.gameObject.activeInHierarchy)
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{
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StartCoroutine(DelaySetActiveCoroutin(isActive, delayTime));
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}
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}
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private IEnumerator DelaySetActiveCoroutin(bool isActive, float delayTime)
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{
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yield return new WaitForSeconds(delayTime);
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SetActiveAppealObj(isActive);
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}
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public void SetAppeal(ShopNotification.ShopAppealInfo appealInfo)
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{
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if (appealInfo.NeedsCampaignDisplay)
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{
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SetCampaignDisplay();
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SetActiveNewMark(appealInfo.IsNew);
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}
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else if (appealInfo.RemainTime != null)
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{
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SetRemainTimeLabel(appealInfo.RemainTime.Second);
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SetActiveNewMark(isActive: false);
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}
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else
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{
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SetActiveNewMark(appealInfo.IsNew);
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SetActiveRemainTime(isActive: false);
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}
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}
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public void SetActiveNewMark(bool isActive)
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{
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_objNewMark?.SetActive(isActive);
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}
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public void SetActiveRemainTime(bool isActive)
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{
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_labelRemainTime?.gameObject.SetActive(isActive);
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}
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private void SetRemainTimeLabel(int limitTime)
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{
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if (_labelRemainTime == null)
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{
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return;
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}
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if (limitTime <= 0)
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{
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_labelRemainTime.gameObject.SetActive(value: false);
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return;
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}
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_labelRemainTime.gameObject.SetActive(value: true);
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SystemText systemText = Data.SystemText;
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if (limitTime < 3600)
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{
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int num = limitTime / 60 + 1;
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_labelRemainTime.text = systemText.Get(_remainMinuteTextId, num.ToString());
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}
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else if (limitTime < 86400)
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{
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int num2 = limitTime / 3600;
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_labelRemainTime.text = systemText.Get(_remainHourTextId, num2.ToString());
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}
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else
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{
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int num3 = limitTime / 86400;
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_labelRemainTime.text = systemText.Get(_remainDayTextId, num3.ToString());
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}
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}
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private void SetCampaignDisplay()
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{
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_labelRemainTime.text = Data.SystemText.Get("MyPage_0076");
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}
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}
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