feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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@@ -0,0 +1,35 @@
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using System.Collections.Generic;
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namespace Wizard;
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public class SetReferenceTribePolicyCollection : AIPolicyCollection
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{
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public Dictionary<string, List<int>> CreateReferenceTribeTable()
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{
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Dictionary<string, List<int>> dictionary = new Dictionary<string, List<int>>();
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if (!base.HasPolicy)
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{
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return dictionary;
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}
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for (int i = 0; i < base.PolicyList.Count; i++)
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{
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AIPolicyData aIPolicyData = base.PolicyList[i];
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string text = aIPolicyData.EvalText();
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if (text == null || text == "")
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{
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AIConsoleUtility.LogError("SetReferenceTribePolicyCollection.CreateReferenceTribeTable(): arg0 is not tribe text. ARG:[" + aIPolicyData.ARG + "]");
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continue;
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}
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List<int> list = aIPolicyData.EvalIdList(1);
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if (list == null || list.Count <= 0)
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{
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AIConsoleUtility.LogError("SetReferenceTribePolicyCollection.CreateReferenceTribeTable(): Not contains target Id. ARG:[" + aIPolicyData.ARG + "]");
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}
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else
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{
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dictionary.Add(text, list);
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}
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}
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return dictionary;
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}
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}
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