feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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36
SVSim.BattleEngine/Engine/Wizard/SealedMyPageResponseData.cs
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36
SVSim.BattleEngine/Engine/Wizard/SealedMyPageResponseData.cs
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using LitJson;
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namespace Wizard;
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public class SealedMyPageResponseData
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{
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public ArenaEntryDataBase EntryData { get; private set; }
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public int ScheduleId { get; private set; }
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public int DeckCardNumMin { get; private set; }
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public string[] CardPackIdList { get; private set; }
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public ShopExpirtyInfo ExpirtyInfo { get; private set; }
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public SealedMyPageResponseData(JsonData data)
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{
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EntryData = new SealedEntryData(data);
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ScheduleId = data["schedule_id"].ToInt();
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DeckCardNumMin = data["deck_using_num_min"].ToInt();
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SetCardPackInfo(data);
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ExpirtyInfo = new ShopExpirtyInfo(data["sales_period_info"]);
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}
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private void SetCardPackInfo(JsonData rootData)
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{
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JsonData jsonData = rootData["pack_info"];
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int count = jsonData.Count;
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CardPackIdList = new string[count];
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for (int i = 0; i < count; i++)
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{
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CardPackIdList[i] = jsonData[i].ToString();
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}
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}
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}
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